Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 06-08-2002, 03:40 AM   #1
Northraven
Manshoon
 

Join Date: July 13, 2001
Location: Currently a land called Weyrth...
Age: 45
Posts: 195
I have just started a new game of IWD with HoW and ToL installed. I beat the IWD a while back nut now I want o go through it and HoW/ToL with a new party. Anyway...this is the party I've rolled up and started with:

1.Human Paladin
2.Dwarf Fighter/Cleric
3.Half-Elf Fighter/Druid
4.Elf Fighter/Thief
5.Human Bard
6.Human Necromancer

any comments on this party? My only real concern is the slow lvlng speed of the three multi classes. Can anyone share their insights into this and maybe tell me what level I can expect to reach by the end of IWD?
__________________
\"Before the world was bent but after the great contagion, there was a civilization built in the image of the First Age. It sought to emulate the splendor of the bygone Golden Age, but it was in all ways less. It was a time of sorcery and heroism, of fabulous wonders and treacherous betrayals. Ruled by a decadent empire, it slipped inch by inch into barbarism and darkness, until one last cataclysm blotted it out forever. Yet, in it\'s sunset, it was a splendid thing, and glorious were the deeds of the Exalted.\"<br /><br />[url]\"http://www.sloganizer.net/en/\" target=\"_blank\"> [img]\"http://www.sloganizer.net/en/style7,Severed-spc-Fist.png\" alt=\" - \" /></a>
Northraven is offline   Reply With Quote
Old 06-08-2002, 09:08 AM   #2
Finn an Ruadh
Elite Waterdeep Guard
 

Join Date: May 1, 2002
Location: Jax, FL
Age: 57
Posts: 47
Greetings!
Good make-up; but, I prefer to have a ranger and another spellcaster. The druid or cleric can usually handle the healing, but offensive spells become really necessary. Even an illusionist/thief combo can work well. Of course, I haven't finished yet, so you may take my advice or tell me to go pound sand!
My two parties currently stand thus:
hf paladin hm paladin
1/2em ranger 1/2em ranger
dm fighter 1/2ef fighter/thief
hf cleric 1/2ef bard
1/2e fighter/mage 1/em fighter/druid
gm illusionist/thief ef fighter/mage
__________________
Bona na Croin!<br /> Laoich Draoi<br /><br />Evolve, DAMN it!
Finn an Ruadh is offline   Reply With Quote
Old 06-08-2002, 09:13 AM   #3
Finn an Ruadh
Elite Waterdeep Guard
 

Join Date: May 1, 2002
Location: Jax, FL
Age: 57
Posts: 47
OOOPS!!!
That didn't work out right! Sorry! My second, lower party is the one on the right. My primary is left & 7th/8th lvl. The multi's ARE slower to lvl up, but it will be worth it. Just protect the spellcasters & copy ALL the scrolls; by the time you find the magical protections (i.e. bracers), you'll be ready to fling some good offensive magic. I'm still not convinced of the bard's usefulness, hence the 2nd party...
Have a great weekend!

Finn
__________________
Bona na Croin!<br /> Laoich Draoi<br /><br />Evolve, DAMN it!
Finn an Ruadh is offline   Reply With Quote
Old 06-08-2002, 01:12 PM   #4
Witch King
Dungeon Master
 

Join Date: January 17, 2002
Location: The land of Mawdor, where the shadows lie........
Age: 37
Posts: 74
The party's a good one, although i'd leave your multi-class guys towards the end to get them to a reasonable level ex wise. You also asked what level your characters will be at the end of IWD. I completed the first few levels with two characters on IWD for exp, and they are around level 17 at the start of HoW, my other characters are level 12ish.

Hope this helps
__________________
IF practice makes perfect, and nobody is perfect, why practice?
Witch King is offline   Reply With Quote
Old 06-09-2002, 03:27 AM   #5
Ar-Cunin
Ra
 

Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 52
Posts: 2,326
two details - I would have a 'pure' cleric if you have HoW and TotL

and start your necromancer as a figther and dual-class him - either at lvl 3 or 7. This will mean that your necromancer can use a longbow instead of a sling.
__________________
Life is a laugh <img border=\"0\" alt=\"[biglaugh]\" title=\"\" src=\"graemlins/biglaugh.gif\" /> - and DEATH is the final joke <img border=\"0\" alt=\"[hehe]\" title=\"\" src=\"graemlins/hehe.gif\" />
Ar-Cunin is offline   Reply With Quote
Old 06-10-2002, 04:23 PM   #6
Leafy
Zhentarim Guard
 

Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
good makeup for the party
PALADIN- can't go wrong, he's a front line tank
FIGHTER/CLERIC- Another front line tank to be FEARED
FIGHTER DRUID Druid- a good choice, but perhaps you could make him a fighter who duals into a druid? max out a weapon slot in slings or scimitars then go for druidic levels. This way, the druid levels faster for more heals and animal summons.
FIGHTER THIEF- these can be fun to play. bows and daggers!
BARD- very fun to play. The bard will serve to learn the spells your necromancer cannot. make sure to read the spell descriptions carefully and give your bard the ones that get better with levels as the bard will level the fastest. (ie, chromatic orb, flame arrow,etc)
NECROMANCER- personally, i never go for the straight classed mage; they die too quickly and often find themselves useless against magic resistant enemies. Though Dual classing from a fighter to a mage is an excellent choice, you will not be able to choose a specialist class at that point.
personally, when it comes to magic i don't mess around. Cleric/mages are where it's at.
Leafy is offline   Reply With Quote
Old 06-10-2002, 07:11 PM   #7
Northraven
Manshoon
 

Join Date: July 13, 2001
Location: Currently a land called Weyrth...
Age: 45
Posts: 195
Hi all and thanks for the input so far. I just thought that I'd add how my party has worked out so far. I am at the end of the Vale of Shadows and so far the party is doing well. In fact, I am finding the Vale easier than I did the first time through the game. I just want to ask for some comments on one aspect of my party though. I have read many posts stressing the importance of arcane spellcasters to a good party which is why I took a Bard and a Necromancer, however I am finding that my Bard and Necro are the least used members of the party so far, I have never used a Bard before are the higher-level songs worth the wait? As for the Necro I can clearly remember from my last time through how useful his higher-end spells will be. Does anyone think that a bard alone would be sufficient in a party or do I really need another "pure" arcane caster as well? As a final somewhat related question, will Elven Chain let a bard cast spells while it is worn and is it a given that I will find it during the game or is it's discovery random and up to chance?
__________________
\"Before the world was bent but after the great contagion, there was a civilization built in the image of the First Age. It sought to emulate the splendor of the bygone Golden Age, but it was in all ways less. It was a time of sorcery and heroism, of fabulous wonders and treacherous betrayals. Ruled by a decadent empire, it slipped inch by inch into barbarism and darkness, until one last cataclysm blotted it out forever. Yet, in it\'s sunset, it was a splendid thing, and glorious were the deeds of the Exalted.\"<br /><br />[url]\"http://www.sloganizer.net/en/\" target=\"_blank\"> [img]\"http://www.sloganizer.net/en/style7,Severed-spc-Fist.png\" alt=\" - \" /></a>
Northraven is offline   Reply With Quote
Old 06-11-2002, 11:50 PM   #8
Iron Spike
Dungeon Master
 

Join Date: May 29, 2002
Location: Canada
Age: 36
Posts: 73
for a really fun game (and buff char) try createing a party using only 1 char

it makes the game a lot more enjoyable
Iron Spike is offline   Reply With Quote
Old 06-12-2002, 12:24 AM   #9
Albromor
Mephistopheles
 

Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
With tons of players out there playing a myriad of party combinations I am sure someone could tell you that a Bard alone will suffice as the lone magic spell caster. HOWEVER, take a look at the spell progression for a Bard. To me you need another magic caster that can reach high level spells. I've played IWD with HoW and Trials of the Luremaster and believe me you will need some heavey duty spell casting. Burial Island can be a nightmare and TotL is just plain insane at times. So go with anothe mage! For what it is worth here was my party that got me through:

1. Pure dwarf fighter. This guy rocked!

2. Pure half-elven fighter. This one, too, was a tank.

3. Pure human cleric. Boy was I glad I had him. I totally agree
with others who expressed the need for a pure cleric

4. Multiclassed hafling fighter/thief. His ability to use a bow was
extremely beneficial and he made his thieving percentages with no
problem.

5. Multiclassed gnome cleric/illusionist. I can't even begin to tell
you how many times he saved my party.

6. Multiclassed elven fighter/mage. Used a bow, had great hit points
and worked nicely with my gnome.

* So if you count it up I had 4 fighters, 2 clerics, 2 mages, and 1
thief. It worked beautifully. Good luck. And, again, go with
another spell caster and seriously consider a powerful cleric.
You'll need both.
Albromor is offline   Reply With Quote
Old 06-12-2002, 07:22 AM   #10
TheGrandSlayer
Red Wizard of Thay
 

Join Date: October 5, 2001
Location: In front of my computer
Age: 32
Posts: 860
Hey NorthRaven you don't need a bard,and those multi-classers are really going to screw you up (my opiniom though)
__________________
[img]\"http://www.thepunishermerchandise.com/television/amazing_spider-man/animated_punisher.gif\" alt=\" - \" /><br />\"Hey Mr.Smith!\"<br />\"Dave...\"<br />\"SPACKER Dave!\"
TheGrandSlayer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Comments on party? JrKASperov Icewind Dale | Heart of Winter | Icewind Dale II Forum 10 02-03-2005 09:49 AM
comments on this party! Gimli Icewind Dale | Heart of Winter | Icewind Dale II Forum 0 05-15-2004 01:04 PM
Comments on party? Balintherlas Icewind Dale | Heart of Winter | Icewind Dale II Forum 4 11-17-2003 01:53 AM
My Party (Comments Welcomed) Vassago Icewind Dale | Heart of Winter | Icewind Dale II Forum 24 11-01-2002 12:30 PM
comments on my party ? Anamics Icewind Dale | Heart of Winter | Icewind Dale II Forum 7 10-09-2002 11:46 AM


All times are GMT -4. The time now is 08:02 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved