01-02-2003, 08:18 PM | #31 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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Bhaal's Avatar: The Slayer (Thief 32, Fighter 27)
ac 24; Movement 15; Hit points 217; To hit: +26; #of attacks:5/2; Dmg 1d4+16 (bone dagger. +12 str, +2 spec bonus in dagger) Magic resistance:90% ; Size M (6 feet); Str 24 Dex 24 Con 22 Int 17 Wis 15 Cha 17 Saving Throws: +17 Special attacks/Defenses: The slayer could levitate at will and walk on air. His movements where always silent, and his voice soft, menacing, and cold. In battle, the Slayer wielded one of the infinite number of bone daggers hidden on his person or that he could conjure out of thin air. Body parts wounded by these daggers would wither. If the wounded area were head or torso, it would shrivel and the victim would suffer aditional 3d4 points of damage bove the given bone dagger damage; if a limb, it would shrivel and become unusable. The Slayer could also animate up to six bone daggers at will at "MV Flight 16 (A)" to each strike twice a round at +16 to hit, attacking as +2 magical weapons for purpose of what they could attack and doing 1d4+2 points of chilling damage per sucessfull strike. Those daggers would then wink out of existance as the Slayer willed. The body of anyone slain by one of these animated dagger could -if the slayer desired- become a zombie under his command or be made to burst appart, all his bones shattering and joining any bone daggers the Lord of Murder had already animated to become a blade barrier of bone shards. Such a bone-shard blade barrier inflicted 12d12 points of damage to those who tried to pass it and lasted as long as the slayer willed - in other words, it could be left as a permanent feature. These bone-shard blade barriers filled any volume of space from 5 cubic feet to 70 cubic feet in any shape. If the Slayer created a permanent bone-shard blade barrier, the spirit of the slain being would remain in the affected area as part of the animating force afecting the bones. The Slayer could also awaken an urge to slay (see below), or cast attraction (or it's reverse) at will. Bhaal could animate or create any type of undead creature indefinitely by touch. All these skeletons or zombies he animated obeyed him absolutely. Grater undead that he created were require to perform one service for him and where then free-willed. Bhaal could also disrupt any undead creature of less than divine status with his touch at will, turning it into dust that not even he could reanimate. The Lord of Murder was immune to all forms of attacks by undead creatures of any sort. Urge to slay: Bhaal could awaken in any Lawful evil-aligned being an urge to slay. If he did so and the being failed a will saving throw, the being would rush to attack whatever target Bhaal directed it to, striking tice per round with whatever weapon came to hand at +16 to hit and moaning and sobbing uncontrollably (in other words, normal speech or warnings where impossible) with his need to take life. Bhaal could affect up to a dozen lawfull evil creatures per rounds with an urge to slay if that many where within 90 feets of his avatar manifestation. [ 01-04-2003, 11:59 PM: Message edited by: Luvian ]
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Once upon a time in Canada... |
01-03-2003, 02:21 AM | #32 |
Manshoon
Join Date: November 7, 2001
Location: hell
Posts: 223
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I think I'll just run away now...
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When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head) |
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