Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-09-2003, 09:06 PM   #1
Athranq
Elite Waterdeep Guard
 

Join Date: February 25, 2003
Location: Oz
Age: 54
Posts: 16
Greetings all,

People often recommend dualing from fighter to class X at 13th level. I've just turned 12th and am wondering if there's anything special about level 13 that makes it worthwhile hanging out for. There are two reasons I can think of that indicate 13th would be better than 12th, but can't find any supporting info in the docs. These are:

1. In PnP AD&D, getting a new proficiency every 3 levels leads to a progression of 1, 4, 7, 10, 13, ... The way it is coded in the IE, however, it is interpreted as 1, 3, 6, 9, 12, ... Having just turned 12th, I just got a new proficiency and there is none coming at 13th.

2. In 1st Ed. AD&D (the Ed. I'm familiar with), fighter classes gained extra attacks per round based on level. I think the progression was 3/2 attacks at 7th and 2 attacks at 13th. From what I can tell, 2nd Ed. rules remove this and replace it with proficiencies, again leading to no gain at 13th.

So, assuming the two points above are correct (I'm more than willing to be wrong here ), is there another reason for me to press on to 13th? I imagine thac0 will go down another one, I'll gain 3hp and possibly some saves will drop further. Anything else?

Many thanks for any illumination on this black art.

Regards,

'Ranq
__________________
<b>Athranq</b><br />Beserker =&gt; Cleric
Athranq is offline   Reply With Quote
Old 04-09-2003, 09:30 PM   #2
IronDragon
Elminster
 

Join Date: January 16, 2003
Location: Michigan
Age: 58
Posts: 419
Personally I would dual where you are. The point of dueling it to enjoy the benefits of two classes, however late dualing while providing for a powerful first class also mean you will spend a HUGE amount of game time without these abilities while your second class slowly levels up. By waiting an extra level your PC will have to accumulate 1,125,000 experience as compared to 900,000 experience pints if you go now. I know there are fans of late dualing but I just don’t see how an extra half attack is that much of a benefit in the long run.
__________________
Ever notice that "What The Hell!" is always the right decision?- Marilyn Monroe
IronDragon is offline   Reply With Quote
Old 04-10-2003, 12:05 AM   #3
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
+ 1/2 Attack per Round
+ 3 HP
Saving Throws improve
THACO improves

It's more than just an additional ApR, which is a pretty solid reason all by itself. You gain no benefit from dualing at level 12, since gaining levels in mid-game is ludricously easy.

Bear in mind that the Cleric class has very low XP ascension per level.
Dundee Slaytern is offline   Reply With Quote
Old 04-10-2003, 05:17 AM   #4
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
If you are playing ToB then dual at level 13 because of additional benefits gained by any fighter class at level 13 (+1/2 attack, etc.)
If you are playing a plain SoA then level 12 is too late (except for soloists, duos and perhaps trios), even if you are dualling to a thief or a priest. You have spent 900 000 XP already. You will need next ca. 900 000 XP to become a dual class. It's too much. Also, we can see that dualling at level 13 in SoA is pure nonsense (again, except soloists etc.) You would become a dual class in the Hell most likely.
__________________
My name is Demon\'s Last Day. Yes, the last one.
Radek is offline   Reply With Quote
Old 04-10-2003, 07:05 AM   #5
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Doh! I forgot to address that issue. If you do not have ToB installed, the optimal level to dual from a Berserker to a Cleric is at level 9.
Dundee Slaytern is offline   Reply With Quote
Old 04-10-2003, 08:57 PM   #6
Athranq
Elite Waterdeep Guard
 

Join Date: February 25, 2003
Location: Oz
Age: 54
Posts: 16
Many thanks for the help. So you do get an extra 1/2 attack per round at 13th on top of proficiencies? I thought that had been done away with in 2nd Ed.

Regarding ToB, yes I am going SoA + ToB. I had previously started a game with the intention of just SoA and had dualed Athranq at 9th. After a good while I decided I really liked the game and started afresh, ready to go the whole hog through to ToB, resulting in the current dilemma.

Thanks again, 13th here I come!

'Ranq
__________________
<b>Athranq</b><br />Beserker =&gt; Cleric
Athranq is offline   Reply With Quote
Old 04-11-2003, 01:19 AM   #7
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Eh? What proficiencies, all the benefits of level 13, I have already listed out in my first post in this thread.
Dundee Slaytern is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Swashbuckler/Cleric dual lvl? D*Ranged Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 03-09-2005 04:34 AM
Lv 15 Beserker ... too late to dual to a Cleric? Tobold Baldurs Gate II: Shadows of Amn & Throne of Bhaal 6 09-30-2003 07:46 PM
Berseker dual to cleric Arcan d'Ombre Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 01-05-2003 01:13 AM
Beserker / Cleric Bahra Baldurs Gate II Archives 21 09-27-2001 01:06 PM
Dual Fighter/Cleric - Dual Strongholds? white heron Baldurs Gate II Archives 6 03-08-2001 07:26 PM


All times are GMT -4. The time now is 11:06 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved