04-27-2002, 10:16 PM | #1 |
Elminster
Join Date: March 26, 2002
Location: portland or
Posts: 434
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(for avid skill-builders)
Practising magic need not be limited to cast-anytime party-buffs-- just hit the combat button anytime and you can cast combat-only buffs eg. bless, dracon breath, guardian angel, razor cloak, etc. Also good for practise as cast-anytime spells: Sonic boom and hypnotic lure (the latter drives Fire right through the roof.) This also works for Gadgeteers' Engineering and Bards' Music. [ 04-28-2002, 12:56 AM: Message edited by: otter ] |
04-29-2002, 09:10 PM | #2 |
Zhentarim Guard
Join Date: April 15, 2002
Location: OZ!
Age: 48
Posts: 332
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cool.
was kinda wondering about that... some spells work, others, like shrill noise, dont. care to compile a list?
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04-29-2002, 11:40 PM | #3 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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Two very good ones that you'd use anyway are stamina and rest all. If you need them outside of combat, enter combat and then cast them or they will have no chance to raise magic skills; if you do them in combat they will.
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04-30-2002, 12:43 AM | #4 |
Zhentarim Guard
Join Date: April 15, 2002
Location: OZ!
Age: 48
Posts: 332
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heh. wondered about that too.
does the casting of stamina and healing spells on fully healed characters do anything stat wise? evidence ive collected suggests unfortunately no.
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05-11-2002, 08:04 PM | #5 |
Elite Waterdeep Guard
Join Date: May 4, 2002
Location: cologne/Germany
Posts: 24
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I don't think these spells work for skill if the charakter is already at fullhealth or stamina , like if you have already armorplate or something like that and you speak another it wont improve your skill
This sometimes sucks like my monk stillcan only cast cameleon on earth realm but my party got enough skill indevine until lvl 5 was reached while they had al lot to heal at first [img]smile.gif[/img] |
05-11-2002, 10:05 PM | #6 |
Elminster
Join Date: March 26, 2002
Location: portland or
Posts: 434
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That is correct. If the spell has no effect because it was meant to counter something not there, then you get no credit. That's why they're not on my list. You can't cast anything that needs a target, either (no offensive). This only works for those in the post, and similar: El. Shield, Soul Shield, Haste, Super, Body o'Stone.
The Portals also zoom your realm and book like crazy, if they're not already max'd by the time you get them. Lava Lamp gets a bunch of Engineering, you can throw lures until you pass out; Stam comes back so fast, it's grand. |
05-12-2002, 02:31 PM | #7 |
Elminster
Join Date: March 26, 2002
Location: portland or
Posts: 434
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Here's a real fun trick you can do with Portals:
S P O I L E R / / / / / / / / I just went through all 3 Retros nearly simultaneously. As soon as everybody got the Portal spells, I Set one at the mana-hex fountain in Trynnton, and one each at the start of the three Retro's. Every few steps, i Set again, and Returned to one of the other Retros, and back to the fountain as needed. I didn't need the Portal book there, ironically, i got all i needed at Ferro's... |
05-12-2002, 05:13 PM | #8 |
Drizzt Do'Urden
Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 44
Posts: 669
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Yes, setting a portal in Trynton is really a nice trick. I tried that my last game. Whenever you get short of mana, just set a portal, then portal to Trynton to get it back. Whenever you get hexed, just cast some remove curse, and portal yourself back to where you were. I very rarely used potions after I found that out.
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