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Old 06-23-2002, 06:56 PM   #1
Deathcow
Elminster
 

Join Date: January 24, 2002
Location: Virginia Beach
Age: 39
Posts: 467
is this a change from 2nd to 3rd edition? i started a wizard and he had and could equip a light crossbow

i thought they were restricted to slings and darts!
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Old 06-23-2002, 07:12 PM   #2
Lord of Alcohol
Xanathar Thieves Guild
 

Join Date: January 8, 2001
Location: Charlotte,NC
Age: 60
Posts: 4,570
I assume it is! Funny to see a wizard with a crossbow lol. I like the dual class system also. I dueled my fighter to thief at fifth level, then did two more fighter levels. Kind of handy to be able to pick a lock every once in awhile. Plus get sneak attacks. I'll probably do another couple levels in thief. Yes I do like 3rd edition!
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Old 06-23-2002, 10:08 PM   #3
Memnoch
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Join Date: February 28, 2001
Location: Boston/Sydney
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You are no longer restricted from using specific weapons. Instead you will get a penalty for using weapons that are not “appropriate” to your class.

For example, a wizard can use a long sword, but may incur penalties, since he is not really proficient. Likewise, he can wear armor – but the chances of his spells failing will increase dramatically.

Just about anything goes – but characters trying to be something they are not suited to do (eg wizard trying to fight in melee with a martial weapon) will be penalized accordingly. [img]smile.gif[/img]
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Old 06-23-2002, 11:39 PM   #4
Nerull
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Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by Memnoch:
You are no longer restricted from using specific weapons. Instead you will get a penalty for using weapons that are not “appropriate” to your class.

For example, a wizard can use a long sword, but may incur penalties, since he is not really proficient. Likewise, he can wear armor – but the chances of his spells failing will increase dramatically.

Just about anything goes – but characters trying to be something they are not suited to do (eg wizard trying to fight in melee with a martial weapon) will be penalized accordingly. [img]smile.gif[/img]
Actually, the game won't let you equip the weapon if you are not proficient. However, per the manual, wizards are proficient with clubs, daggers, light and heavy crossbows, and quarterstaves. So now, they can't use darts or slings anymore (get crossbows instead, which IMHO is much better for the wizard).
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Old 06-23-2002, 11:43 PM   #5
Deathcow
Elminster
 

Join Date: January 24, 2002
Location: Virginia Beach
Age: 39
Posts: 467
Quote:
Originally posted by Nerull:
quote:
Originally posted by Memnoch:
You are no longer restricted from using specific weapons. Instead you will get a penalty for using weapons that are not “appropriate” to your class.

For example, a wizard can use a long sword, but may incur penalties, since he is not really proficient. Likewise, he can wear armor – but the chances of his spells failing will increase dramatically.

Just about anything goes – but characters trying to be something they are not suited to do (eg wizard trying to fight in melee with a martial weapon) will be penalized accordingly. [img]smile.gif[/img]
Actually, the game won't let you equip the weapon if you are not proficient. However, per the manual, wizards are proficient with clubs, daggers, light and heavy crossbows, and quarterstaves. So now, they can't use darts or slings anymore (get crossbows instead, which IMHO is much better for the wizard).[/QUOTE]much better, maybe, but it doesnt seem right... [img]tongue.gif[/img]

thanks for the information though
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Old 06-24-2002, 07:59 AM   #6
Madriver
Manshoon
 

Join Date: April 26, 2002
Location: USA, NJ
Age: 53
Posts: 153
Quote:
Originally posted by Deathcow:
quote:
Originally posted by Nerull:
quote:
Originally posted by Memnoch:
You are no longer restricted from using specific weapons. Instead you will get a penalty for using weapons that are not “appropriate” to your class.

For example, a wizard can use a long sword, but may incur penalties, since he is not really proficient. Likewise, he can wear armor – but the chances of his spells failing will increase dramatically.

Just about anything goes – but characters trying to be something they are not suited to do (eg wizard trying to fight in melee with a martial weapon) will be penalized accordingly. [img]smile.gif[/img]
Actually, the game won't let you equip the weapon if you are not proficient. However, per the manual, wizards are proficient with clubs, daggers, light and heavy crossbows, and quarterstaves. So now, they can't use darts or slings anymore (get crossbows instead, which IMHO is much better for the wizard).[/QUOTE]much better, maybe, but it doesnt seem right... [img]tongue.gif[/img]

thanks for the information though
[/QUOTE]They actually have it separated into simple, martial, and exotic weapons...everyone has proficiency in simple weapons (well, because they are simple) like crossbows and clubs. Only the fighter classes start out with all martial proficiencies, and the other classes have class specific proficiencies.

Give your mage a level in fighter and then the Still Spell metamagic feat and he can cast in armor to his hearts content, with no failure chance or proficiency penalties. [img]smile.gif[/img]

[ 06-24-2002, 08:00 AM: Message edited by: Madriver ]
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