05-09-2001, 09:52 AM | #11 |
Takhisis Follower
Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
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Err, Memnoch and Lord Shield, I think I said that above ^^^^^^^^
Anyway, if it bothers u that much I could make a better script for Firkraag now. Better yet, make it yourself. Something like this: IF SpellCastOn([PC], PRIEST_MAGIC_RESISTANCE) THEN RESPONSE #100 Enemy() END of course you'd need a lot of IF THEN statements to cover every spell u wanted him to go hostile on and times that by 6 for the number of ppl in the party. |
05-09-2001, 10:02 AM | #12 | |
Drizzt Do'Urden
Join Date: March 15, 2001
Location: Missouri, USA
Posts: 632
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Quote:
------------------ Now where did I leave that doughnut?! |
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05-09-2001, 10:04 AM | #13 |
Guest
Posts: n/a
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Or has a working copy of the Infinity Engine Editor - downloaded it but need other files for it.
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05-09-2001, 10:14 AM | #14 |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
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Hehe, we had quite a debate about wuzzy dragons on the old forum. Most people thought that even though most took a couple of saves and some resurection to get past them that in the end they were to easy to beat..
Well, you could say that the spell was Firekrags glass-chin that brooke.. In TOB as mentioned above, the dragons will be alot more nastier... Hehe, a good fight comming our way! ------------------ WOLF WINS EVERY FIGHT BUT ONE, AND IN THAT ONE, HE DIES |
05-09-2001, 10:16 AM | #15 |
Takhisis Follower
Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
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Hehe, u don't need to download anything to do scripts. U don't even need IEEP. Unfortunately the teambg CRE editor doesn't let u set AI scripts for creatures so u have to hex edit the CRE file. Ok so u need a hex editor. The only reason I'm saying all this is that, it doens't take long to learn, u just need a bit of patience. It's not rocket science. Over 50% of ppl here could probably do some scripting and get it working.
Anyway, to make a script u just need a text editor and the compiler which is in your BG2\script compiler folder. There is also a quick reference there for help. All the commands u need are in the IDS files. Anyway, I'm just saying this cos ppl complain- I'm just letting them know that they CAN do something about it, if they want. Oh yeah, noticed a mistake in that script. Should be SpellCastOnMe, sorry |
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