07-18-2001, 05:48 PM | #21 |
Manshoon
Join Date: July 13, 2001
Location: Currently a land called Weyrth...
Age: 45
Posts: 195
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Amd let's not forget that the staff of the Magi lets you cast spelltrap...probably the best spell protection a mage can have in BGII...
------------------ "I am death come for thee. Surrender and thy passage shall be...swifter" "Kneel before the cow god!" |
07-18-2001, 07:16 PM | #22 |
Silver Dragon
Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
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The Equaliser terrible sword, id prefer stick with Blade of the Roses at least thats dependable.
Staff of the Magi is as far as im concerned the bes Item in the game, instant invs the keep doing it casting sunfire. ------------------ |
07-18-2001, 08:18 PM | #23 |
Manshoon
Join Date: July 13, 2001
Location: Manchester, England
Posts: 215
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*stares in stunned silence for a moment*
A one handed +5 weapon that raises the weilders strength to 25 and does close to 70 damage a pop when used by a proficiant user *overrated* What is wrong with you people, can't you see a good thing when it is thrust in front of your faces? These weapons are the foundation of any super effective team, they are each so individually powerfull they have to have some flaw or they would make the game too easy. Crom Faeyr : Incredible damage, can be used in one hand. : Need to sacrifise a number of usefull items to aquire it, can only be used after you have returned from underdark. Carsomyr : +50% magic resistance make paladins one of only 2 classes who can realistically reach 100% MR by ToB. d10 + 5(10) + str bonus damage per hit means this weapon can eat through hundreds on baddies. : Paladins only, so if your an evil fan this is only usefull as 6500 gold. Staff of the magi : Um... where to begin. With cloak of non-detection this becomes one of the best tools in the game, perfect weapon to compliment a 'sling of everends' can cast spell trap leaving you lots of spaces for timestops. : Don't bother using it as a real weapon, you might as well smite chaos with a tooth pick. Mages should not have melee weapons, I have been killed too many times because I forgot to change back to range weapon. Celestial Fury : Surprisingly I don't value this weapon much... Putting pro points in Katana always rubs me up the wrong way as this is really the *only* good katana. Nice stun effect as long as your opponent doesn't have magic resistance. Good speed a nice weapon for theives though fighters should use something with a bit more punch... : Only +3 so it can't penatrate abs immunity which is essensial later in the game, special abilities (lightning and blind) are rubbish and it's stun effect doesn't work on tougher opponents. Notable mentions Gesen's bow, mace of disruption, Flail of ages ( a no-brainer), dagger of fire Addmitadly overrated Vorpal blade (silver sword), black razor, the wave (halberd prof and you get it too late) (I would add celestial fury but I know lots of people will object) O.k. my rather large two cents, feel free to object or add spin after all this is what a forum is for. |
07-18-2001, 08:31 PM | #24 |
Dungeon Master
Join Date: July 5, 2001
Posts: 98
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Ace, spoil me, which is the other class?
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07-18-2001, 09:48 PM | #25 |
Zhentarim Guard
Join Date: June 21, 2001
Posts: 306
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I have to say that Celestial Fury's stun ability has worked adamantine golems, clay golems, stone golems, beholders, etc. basically alot of tough enemies. And it does huge damage for a 1-handed weapon. I wouldn't say its overrated, but it would have been nice if it was +4, and if there were better abilities than blind and lightning.
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07-18-2001, 10:01 PM | #26 |
Manshoon
Join Date: July 13, 2001
Location: Manchester, England
Posts: 215
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Monk (who are great btw)
ToB throws this all off with high leveling up and new items if you don't have about 70% magic resistance you become somewhat of a moot point *sigh* |
07-19-2001, 05:27 AM | #27 |
Red Dragon
Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
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The Lilarcor(sp) is pretty overrated I think. A +3 2-handed sword is nice, but I've never heard any of the supposed conversations, or had much benefit out of it. The flail of the ages is a real clunker, I just dont like the weapon, and the lesser short swords and long swords with minor bonuses I dont even like. I never use those bonuses anyway, because I've never had the need. I just need a good +3 sword to hit my opponents with, not protection from speeding or the ability to blur yourself or the power to toss flaming peanuts out of the hilt..
The Daystar as well, is overrated. I never use it as a sword, only for it's Sunray ability. ------------------ Why? |
07-19-2001, 05:38 AM | #28 |
Silver Dragon
Join Date: March 25, 2001
Location: The Lion City
Age: 62
Posts: 1,699
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I agree - Lilicor is overated, although its charm protection is nice - but then you can easily find helms of charm protection anyway.
But Flail of Ages is great - it's what my kensai uses regularly. The good thing about it is that even if the target is immune to normal damage, the heads give 1 point of damage each (acid, electricity, and cold I think). My kensai regularly dishes about 20+ damage using FoA per attack. ------------------ "Butt-kicking for goodness!" - Minsc "Cities always teem with evil and decay. Let's give it a good shake and SEE WHAT FALLS OUT!!" - Minsc |
07-19-2001, 08:36 AM | #29 |
The Magister
Join Date: April 8, 2001
Location: Caribbean
Posts: 144
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To talk to Lilacor, you need to check it in your inventory I think. It will also speak during battles. It doesn't have much to say really.
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07-19-2001, 09:05 AM | #30 |
Elite Waterdeep Guard
Join Date: July 16, 2001
Location: Netherlands
Posts: 26
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I found the Gesen bow a load of sh*t.
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