06-15-2001, 11:36 AM | #11 |
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Ok here is the next installment for the Dragonslayer kits. I finally got my lover to go to sleep.
This kit is for Wizards and Priests. Dragon Lord A little like Saint Francis, a little like Ged from Ursula LeGuin's A Wizard of Earthsea, these magic-using tricksters are the pied pipers of the dragon-slaying world. In fact, though the master dragons, they are more like beastmasters than monster killers; they tame dragons rather than slay them. They are often masters of riddling or rhetoric, able to match a dragon's ability to twist words and hypnotize listeners. Successful dragon lords often use a dragon they have already tamed to subdue other dragons. Role: To learn all they can of the art of taming dragons and to find the tools to do it with. Secondary Skills: None Weapon Proficiencies: Normal. No particular weapon is common to the kit. Nonweapon Proficiencies: Bonus: Dragon tongue, animal training (dragons). Recommended: Dragon lore, riding - airborne, animal handling, language - ancient (Auld Wyrmish), language - modern (Dragontongue). Equipment: Staff, prod, or bridle, extra-large cinch strap. Distinctive Appearance: Dragon lords never wear any part of a dragon (claws, hide, and so on), but they often decorate some of their equipment (such as staves or maces) with draconic theme. Special Benefits: Dragon lords are smooth talkers, usually with a high Charisma and a golden voice. If they can engage a dragon in conversation for more than a single round, they gain a reaction check with a bonus to equal their level. If the check is 'Cautious' or better, the dragon is 'Indifferent' instead, attacking only to defend itself. If the check is 'Indifferent' or better, the dragon is 'Friendly' instead; in some cases, a young dragon ay even do a small favor for the dragon lord. Some DMs may prefer to role-play this interaction instead, but keep in mind that dragon lords know how to appeal to a listening dragon. (Give the player a break if he is having trouble getting into the role.) When fighting to subdue a dragon, dragon lords can use spells to subdue, something not normally possible with offensive magics. They do this by careful, intimidating placement of damaging spells; this form of magical intimidation is not possible for mages who don't dedicate themselves to it. If the path magic system is used in the campaign (see 'Paths of Power' Dragon Magazine issue #216), dragon lords automatically have access to the Path of the Dragon. If not, the spell selection is typically from the Enchantment/Charm and Illusion/Phantasm schools. Most dragon lords learn Dragon mastery when they reach an appropriate level. Special Hindrances: Despite their skill at taming dragons, a dragon lord can never have more than one tam dragon, unless he has tamed a mated pair (dragons are much too territorial ever to share close proximity with a competitor or a member of another draconic subrace). Attempting to keep two dragons soon results in a death match, often with plenty of collateral damage. Such dragons deliberately kept from fighting each other soon waste away, frustrated and enraged by the lack of opportunity to destroy a hated rival. Dragon lords cannot and do not take treasure from the hoards of those dragons they tame. If they do so, they immediately lose any control they might have established over the beast. ------------------ By Clanggedin. What does a Dwarf have to do to get a drink around here. http://www.angelfire.com/rpg/evermeet |
06-15-2001, 12:50 PM | #12 |
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I will post the last one later along with the new Nonweapon proficiency: Dragon Lore and the new Spell for level 4 Wizard and level 3 Priest Spell called Dragon Mastery. Provided she leaves me alone.
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06-15-2001, 09:07 PM | #13 |
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Ok she left me alone for awhile so here is the next instalment for the Dragonslayer Kits.
Georgians This paladin kit is for those few who feel called upon to smite the greatest symbols of evil, the chromatic dragons. Role: To be a shining example of the power of faith over darkness. Secondary Skills: Groom, armorer. Weapon Proficiencies: Lance, two-handed sword. Nonweapon Proficiencies: Bonus: Riding - land-based, religion. Recommended: Dragon lore, weather sense, tracking. Equipment: Lance, heavy warhorse, barding, and the best armor he can afford. Distinctive Appearance: Georgians are primed for mounted combat. Green leather cloak, metal body shield, halo (optional). Special Benefits: the most powerful protection that Georgians gain is their double-strength protection from dragons, 10' radius. Dragons suffer a -2 to all attack rolls against the knight and those within the area of effect. In addition, Georgians suffer no damage from the breath weapon of evil dragons. Furthermore, Georgians can use a dragon call once per month, summoning a dragon to battle. Unless the dragon makes a successful morale check, it must leave its lair and fight the knight. Unlike the effects of a dragonslayer kit's mortal challenge, however, this battle need not be fought on the ground. A Georgians' special paladin's warhorse is utterly unaffected by dragon fear of any kind. In addition, it is usually shielded by its master's protection from dragons ability. Special Hindrances: Because of their narrow focus, George characters lose the paladin's protection from evil, protection from disease, and detection of evil intent abilities, as well as the ability to turn undead. They are protected only against dragons. They must abide by all other paladin restrictions, such as tithing and keeping no more than 10 magical items. Because of their special skills, they are rarely asked to undertake missions for their order. My girlfriend Tess was finally able to leave me alone to add another kit. [This message has been edited by BladeMaster (edited 06-15-2001).] |
06-16-2001, 05:04 PM | #14 | |
Symbol of Cyric
Join Date: March 1, 2001
Location: WA, USA
Age: 67
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------------------ Having abandoned my search for truth, I am now looking for a good fantasy. |
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