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Old 02-24-2004, 08:59 PM   #1
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Neverwinter Nights v1.62

Patch details:
Neverwinter Nights Game
- Added the Sea Hag to game resources.
- Added the Winter Sky skybox to game resources.
- Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks.
- Fixed up a few spells for various bugs: Elemental Shape, Improved Invisibility, and Crumble.
- Fixed a bug that was causing store purchasing restrictions messages to be displayed at inappropriate times.
- HotU: Fixed crash in the official campaign that could sometimes happen after talking to the Battle Herald if you had a summoned familiar present.
- Made a fix to the lootable corpse system. If the only inventory item that a lootable corpse drops is gold, the gold will now show up on the corpse, rather than the corpse appearing empty. Also, if a lootable corpse is empty, it will become unselectable after you search it once.
- Made a fix to the Server/Module details. They were showing up under the wrong headings in the server details page.
- Made some fixes to skyboxes for their display and their transitions.
- Creatures now drop out of stealth mode and lose invisibility effects when they die. Makes it a little easier to find the body for resurrection purposes.
- Fixed a bug that was capping the Experience Points granted for killing a creature to a maximum Creature Rating of 20. You now get the proper experience points for killing creatures that have a CR above 20.
- Fixed bug that would occur if you were disconnected from a multiplayer game while in defensive stance. If you logged back into the server your character would never be able to move ever again.
- Fixed a number of bugs with regards to the Dragon Disciple and ELC checks.
- Fixed a problem with henchman not running their on death scripts.
- Bane of enemies feat now does the correct amount of damage.
- Touch attacks now properly takes into account "epic weapon focus" bonus if its in unarmed attack.
- An Epic level Bard/Palemaster will now properly show the epic level spells on their spells radial menu once the Palemaster reaches level 15.
- We now try removing stealth/invisibility visual effects from henchman before the are removed from the party, so that they stop fading in and out.
- Fixed a bug could cause your character to fail leveling-up if you had previously lost a class due to a level-loss.
- Added a slight delay to the "inventory is full" sound effect. This fixes a problem, where the sound wouldn't play if you dropped an item while switching weapons.
- Fixed a bug that would cause placeable containers to get permanently stuck open.
- Fixed a few bugs where the contents of your inventory would suddenly dissappear.
- Fixed a message where the "Gained Gold" text message was being displayed when you were actually losing gold.
- Added more emotes to the emotes menu (Read, Drink potion, Meditate, Worship, Sit on ground, Fall down forwards, Fall down backwards).
- Fixed the text message when using cleave in a defensive stance.
- Fixed character select screen crash that would occur if you had a character with a custom character class in the list and you loaded a module that didn't support that custom character class. The unsupported class will be displayed as "Barbarian".
- Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign.
- Clicking OK in the sound options menu will now correctly save the selected sound provider selected in the Advanced Sound Options gui to the nwn.ini file. Rather than overriding it with the preferred sound provider, which could be different.
- Fixed a display issue with the Henchman stealth mode/spell mode radial menu options.
- Fixed the Zen Archery Feat so that it is now used for non-touch ranged attacks instead of just ranged touch attacks.
- There were a number of problems with the calculations to attack bonuses for Melee Touch Attacks. These have been fixed now.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game.
- Made several game stability fixes.

DM Client:
- Added a confirmation box to the DM "Jump All Players to Point" feature.
- DM spawned in Placeables now spawn in facing the DM, rather than always facing East.
- DMs can now attack things again.

- The GetFacing() scripting command will now always return the angle rounded to the nearest degree. This fixes a problem where in some odd situations the returned value was off by more than 0.01 and causing comparison operations to fail and breaking some puzzles in HotU.
- Made some fixes to GetIsImmune() to address the various issues where Monks, Druids, Paladins, and Red Dragon Disciples that have various feats that give immunities to poisons and disease.
- Made a fix to GetHasSpell() where it was returning incorrect values for creatures that could cast the Cure/Inflict Wounds spells.
- Made a fix to the GetClassByPosition() scripting command, so that it now works with the new HotU prestige classes and CLASS_TYPE_OOZE.
- Made a fix to the CreateItemOnObject() scripting command. Now if the item created was merged into an existing stack of similar items CreateItemOnObject() will return the merged stack object rather than OBJECT_INVALID. If the merged stack overflowed, then CreateItemOnObject() will return the overflowed stack that was created. This also fixes a Scribe Scroll bug, where if you created a new scroll and you had an existing scroll in your inventory, it would state that you failed, but the scroll would be created anyways.
- Fixed an issue when calling SetCutsceneMode(FALSE) and it not clearing the player's plot flag.
- The SurrenderToEnemies() scripting command now removes wounding effects from the surrendering creature, so that you can talk to them.
- We now allow users to specify any Camera Traslation Speed.
- Made a fix to CreateObject() so that objects created are done from their templates so they can pick up template variables.
- The GetLastClosedBy() scripting command now works in the OnStoreClosed event of stores. The GetLastOpenedBy() scripting command should now be more reliable when used on stores in a multiplayer game.
- GetIsImmune() scripting command now also takes into account Palemaster's Tough as Bones feat, Paladin's aura of courage feat and Monks perfect self. Fixes some immunity text message feedback weirdness when Palemasters are being attacked by Gelatenous cubes and such.

Server-specific changes:
- Made some optimizations to improve the responsiveness of the Windows dedicated server interface.

Custom Content Installer:
- Added support for adding and installing custom .tlk files.

2DA Files Changed in this Update:
- appearance.2da
- iprp_aligngrp.2da
- iprp_onhitspell.2da
- polymorph.2da
- portraits.2da
- skyboxes.2da
- soundset.2da
- spells.2da
- vfx_persistent.2da

Please visit the Neverwinter Nights Community Site at:

[ 02-24-2004, 10:21 PM: Message edited by: Ziroc ]
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Old 02-24-2004, 09:08 PM   #2
Jack Burton

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Getting it as I type. They finally fixed that shitty XP sound bug. THANK GOD!

The new emotes are found on a now expanded emote radial menu. They are such things as playing dead etc. stuff that was beforehand scripted into unique servers.

[ 02-24-2004, 08:10 PM: Message edited by: SpiritWarrior ]
Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
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Old 02-26-2004, 10:01 AM   #3
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Join Date: March 1, 2001
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I found this on page two, after I made my post! I shall remove mine and feature this one at the top.
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