05-20-2004, 04:43 PM | #1 |
Welcomed New User
Join Date: May 19, 2004
Location: malaysia
Age: 40
Posts: 1
|
1.which modeling technique is the best technique to create 3d games?
2.i found most game developers use polygonal modeling, i also found some that uses NURBS.which one is better? 3.is polygonal the most commonly used modeling technique for 3d games? 3.why most game developers uses polygonal? |
05-20-2004, 07:09 PM | #2 |
Manshoon
Join Date: October 30, 2003
Location: Washington, United States
Age: 42
Posts: 237
|
Polygonal modelling is the name of the game. Mainly because of constraints set by the developers and hardware limits although that is being pushed along at a rapid rate. Just look at things like ATI's TrueForm feature in their newer cards. Never really noticed any that use NURBS before, but it's entirely possible depending on what you are doing and how efficient you are.
__________________
Member of the [url]\"http://www.xwaupgrade.com\" target=\"_blank\">X-Wing Alliance Upgrade</a> team. Bringing the highest quality Star Wars craft to a game near you. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
nwn modeling | rattler | NWN Mod: Escape from Undermountain | 9 | 11-17-2004 06:40 PM |
3d modeling help request | Chevar | 3D Modeling, Artwork and Discussions | 6 | 09-18-2004 02:14 AM |
3-D modeling software | T/-/alali | 3D Modeling, Artwork and Discussions | 14 | 12-06-2003 12:53 PM |
Technique to pump up iron will | kurtzyload | Miscellaneous Games (RPG or not) | 2 | 01-24-2002 02:51 PM |
new technique for finding items! | The Black Panda | Baldurs Gate II Archives | 4 | 07-19-2001 12:24 PM |