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Old 10-22-2003, 06:53 AM   #1
apollo
Dungeon Master
 

Join Date: August 4, 2003
Location: australia
Age: 32
Posts: 75

Hello Peoplez
How many of you people play dialup multiplayer NWN, will dialup be to slow to play multiplayer?


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Old 10-22-2003, 07:20 AM   #2
robertthebard
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Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
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Depends on your system, and the quality of your connection. Another consideration is will they disconnect you if it seems you are idle? My last dial up provider was like that. I played on a server that was launched on a dial up connection, and while it got laggy, most of the time it wasn't that bad. I currently play through cable, but have played on dial up. It could be laggy, but it wasn't enough to discourage me from playing.
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Old 10-22-2003, 07:53 AM   #3
Micah Foehammer
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Join Date: November 15, 2001
Location: Asheville, NC
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I routinely play multiplayer on dial-up with very few problems. Lag can be a problem, especially in areas with large numbers of NPCs, but never to the point that the game is unplayable.
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Old 10-22-2003, 09:07 AM   #4
RoSs_bg2_rox
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Join Date: May 20, 2003
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as Robert said, as long as you have a reasonably fast system. And there are loads of people out there that play on dial-up!
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Old 10-23-2003, 04:08 AM   #5
apollo
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Join Date: August 4, 2003
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And what might be a reasonable system (i'm only 12 and i dont knnow all that much about hardware)
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Old 10-23-2003, 05:19 AM   #6
RoSs_bg2_rox
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Join Date: May 20, 2003
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well do you know how fast your proccessor is and how much mb your graphics card and ram is? I'd say the main things you need for this game are a decent graphics card and pretty good proccesor.

as long as you can run the game quite well offline then you should be fine online!

[ 10-23-2003, 05:21 AM: Message edited by: RoSs_bg2_rox ]
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Old 10-24-2003, 10:53 PM   #7
SpiritWarrior
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Join Date: May 31, 2002
Location: Ireland
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800mhz and up means you should be more than fine playing on dial-up. Lag is actually not really an issue for the player despite popular belief. It is the host who must have a good connection. Most of the time when lag is experienced every other player is experiencing it too, as the server is lagging. I played MPer on 56k for months with no problems. NPC lag everyone gets, this is again not a connection issue but a CPU/RAM issue.

There is always a graphical 'jump' even for the most high-end and high-connection systems when a player enters an area with multiple NPC's. This is not the same issue. It's the game engine loading scripts, avatars, voicesets and doing so multiple times simultaneously that causes the lag. The length and severity of this video lag depends on the CPU and memory available - It's like loading times when you change areas.

[ 10-24-2003, 10:55 PM: Message edited by: SpiritWarrior ]
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Old 10-25-2003, 12:34 AM   #8
apollo
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Join Date: August 4, 2003
Location: australia
Age: 32
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THANX 2 U ALL! U'VE BEEN A GREAT HELP!

^^^^^^^The moderators are really gonna hate tht text size!
YOu have made me realise that you dont have 2 have broadband 2 play multiplayer, u jast need a good computor, and i have 2 of them!!
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Old 10-26-2003, 12:17 PM   #9
RoSs_bg2_rox
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Quote:
Originally posted by SpiritWarrior:
. Lag is actually not really an issue for the player despite popular belief. It is the host who must have a good connection. Most of the time when lag is experienced every other player is experiencing it too, as the server is lagging. I played MPer on 56k for months with no problems. NPC lag everyone gets, this is again not a connection issue but a CPU/RAM issue.
lag does sometimes get affected by dial-up though. When i used to play C&C generals online a lot i still got lag even though i was playing with 4 people who all had very fast comps (including me) and the host had a 2mb ADSL connection.
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Old 10-26-2003, 01:08 PM   #10
SpiritWarrior
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Lag on dial-up is only an issue when your ISP is lagging. That is, if it suddenly goes down or during peak times when it alternates between up and downstream. Majority of the time any dial-up worth It's money (no not AOL) will remain stable enough to play without interruption.

[ 10-26-2003, 01:10 PM: Message edited by: SpiritWarrior ]
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