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Old 10-11-2002, 08:07 AM   #11
Ziroc
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THIS is the patch I have been waiting for!!! Adding some GREAT additions to the Toolset!! And Kobolds! Now we need Beholders, Mind Flayers and Gelatinous Cubes! [img]smile.gif[/img]

The content installer is ABOUT TIME!! Now, it'll work like Unreal T2K3, and if you have a mod with custom items, it'll download them too!
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Old 10-11-2002, 10:03 AM   #12
Memnoch
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Join Date: February 28, 2001
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I think I'll be holding off on this patch...I've got a number of HakPaks and 3P scripts in my mod, and since it seems like a lot of server admins are holding off as well I don't want to get locked out of half the multi games available.

Here are the known issues with the 1.25 patch:


#1 direct connect on the LAN page crashing the game

#2 AC modifiers such as Mage Armor, Shadow Shield and Barbarian rage not working

#3 certain words locking up the client in GameSpy chat

#4 Double-clicking on GameSpy chat names no longer causing a direct tell


Plus a number of unconfirmed bugs related mainly to 3P scripting and custom content, and a number of MP issues.

Bioware have responded to the furore by quickly releasing a 1.26 Beta patch:

The 1.26 Beta 1 Patch

This is a BETA only - it will probably not get finalized till Monday.

Download the 1.25 at your own risk.
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Old 10-11-2002, 10:40 AM   #13
Ronn_Bman
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Join Date: March 11, 2001
Location: North Carolina USA
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Quote:
Originally posted by Calaethis Dragonsbane:
drat I installed the patch last night.. I DIDNT edit any of my mods tho... they'll be ok right? (good thing I backed em up a while back tho ) erm, anyway... tuesday? the new patch... hmm, and I was looking forward to killing kobolts... [img]tongue.gif[/img]
My understanding is that the modules are branded 1.25 after the update. You can't go to a lower version and use them now, but they'll be ok to play and hopefully, the 1.26 patch coming out next week will solve the problems.
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