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Old 05-01-2003, 08:05 PM   #1
eddie-c
Dungeon Master
 

Join Date: October 31, 2001
Location: Ca
Posts: 92
Is there a lock/button/pulley/something to open the door in the room above
Lysandre at all? Met her, blew her away as I didn't want any of my group
to become vamps, went upstairs and the door won't open. (There are the stairs from the moat of course, but i don't believe i've missed anything)


thanks in advance, as always. [img]smile.gif[/img]
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Old 05-01-2003, 08:51 PM   #2
eddie-c
Dungeon Master
 

Join Date: October 31, 2001
Location: Ca
Posts: 92
Doh!

Too many hours playing the game I guess.... didn't see the lever. Tsk.

Ah well, all done now. Am suprised how easy Shurugeon Castle was, compared
to the Serpent Temple. (Especially the size/mapping - pretty much had Shurugeon
down in my head)

The only annoying part of the castle I found was those damn chains.

I guess the order for the rest of the area should be:
Stout Mines, Boogres then Dragon Spire?
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Old 05-02-2003, 12:39 AM   #3
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Glad you found your way through... And what you've listed sounds like a reasonable approach for the next several dungeons.
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Old 05-02-2003, 08:10 AM   #4
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 35
Posts: 731
Quote:
Originally posted by eddie-c:
Doh!

Too many hours playing the game I guess.... didn't see the lever. Tsk.

Ah well, all done now. Am suprised how easy Shurugeon Castle was, compared
to the Serpent Temple. (Especially the size/mapping - pretty much had Shurugeon
down in my head)

The only annoying part of the castle I found was those damn chains.

I guess the order for the rest of the area should be:
Stout Mines, Boogres then Dragon Spire?
actually i would go for the boogres 1st, then the stouts. but hey, it's ur game so do as u wish!
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Old 05-02-2003, 09:33 AM   #5
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Hi eddie-c!

Glad you finally found your way through. That lever in the dark room above Lysandra has caused many players problems!

Dragon Spire for last - do everything else in whatever order pleases you!

Hope you are working towards learning your Create Portal, Teleport and Call of Home spells! They are extremely useful when you finally head into the Brimloch Roon area.

Wyv
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Old 05-02-2003, 09:52 AM   #6
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Quote:
Originally posted by Wyvern:
[QBHope you are working towards learning your Create Portal, Teleport and Call of Home spells! They are extremely useful when you finally head into the Brimloch Roon area.
[/QB]
I've got a theory I'm working on regarding the loss of your portals... I'm thinking it happens either (a) when you create a portal in a non-friendly spot (like the edges of a sea) or (b) if you cast call of home too quickly after creating the portal.

What drives my thinking in (b) is that while we've often said that you need to make sure the "Portal created" message appears, if you step back after creating the portal, there's a shimmering image of the portal in front of you. I'm thinking that if you call home before that shimmering image disappears, that might be the problem.

Anyone else want to test the theory?
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Old 05-02-2003, 11:53 AM   #7
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
If you want to keep your saved game for posterity so you can do all sorts of experiments after having completed the game, you might want to keep Lysandra alive in order to get the vampire trait. She can easily be pickpocketed for the evil element. So you might want to reload and get the evil element that way. (Just an advice).

Bungleau, I have managed to create working portals in the most obscene places like the bottom of the sea. I have also found the spell to be failing in places where it should work. It would be interesting to look into the possible reasons as to why some places are "hostile" to the create portal spell.
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Old 05-04-2003, 08:59 AM   #8
eddie-c
Dungeon Master
 

Join Date: October 31, 2001
Location: Ca
Posts: 92
Wyv,
re portal/tport spells - have made sure that I had those before hitting
the mine.... taking a char out solo at night around shurugeon/dragonspire,
a lot of spiders and rats pop. 3 spiders with a solo char = approx 12.5k xp.
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Old 05-05-2003, 04:07 AM   #9
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
I can confirm Bsftcs' findings. I can also create a portal almost everywhere and anytime - even in the middle of a fight. The only place where I cannot create a portal is the Pyramid.
As far as Bungleau's theory is concerned, I don't think it's a matter of timing. I am always checking my portals if they are too far from a town. Therefore, I must create portal, go away from the portal and cast Teleport. This should be enough to "stabilize" the portal. Nevertheless, the Create Portal spell can create nothing.
As far as unfriendly places are concerned, there is one in the game, which is super unfriendly. Sail to the south from Bloodbeard. You will find a small piece of sand immediately before the area with 3 Sand Crawlers and the Altar of Serran. Create a portal there, heh? It is possible to create a portal there so that the unfriendness isn't absolute but you will need 3 or 4 attempts for it. Why? I don't know. Another unfriendly places are the stripes of sand between the "forest" and the sea in Brimloch Roon. Sometimes you succeed, sometimes you fail. Is it related to a "difficult terrain"? I don't know but I don't think so.
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Old 05-05-2003, 09:17 AM   #10
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 35
Posts: 731
all this confusion of the teleport, create portal and call of home spells are gettin me confused! y dun we post a sticky thread that will solve all problems regardin spells? that would be a gd idea...... [img]graemlins/thumbsup.gif[/img]

edited to remove my sig, sorry forgot the one sig per thread rule!

[ 05-05-2003, 09:18 AM: Message edited by: LiOnHe@rT ]
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