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Old 03-27-2003, 06:27 PM   #1
BRNDL BACKBREAKER
Elite Waterdeep Guard
 

Join Date: December 3, 2001
Location: U.S.A.
Posts: 17
After completing the 8 chambers, eliminating the monks, etc. I can't get by the 3 Iron Golems before the opening to the underdark. I do not have a druid, however, Barbarian with 20 Str, 16 dex, Ranger with 17 str, 16 str. Even buffed up w/strength and protection I don't make a dent. Am using hammers +3 or +2. Any ideas.
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Old 03-27-2003, 07:06 PM   #2
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
That is just a NASTY fight. Try using a LOT of summoned monsters to keep one or more of the iron golems occupied and concentrate EVERYTHING on one Iron golem at a time. You are correct that only bludgeoning weapons will damage them, and I believe that only +3 or better weapons are effective. There are some bludgeoning weapons which have +5 effective enchantments which you also might try.

I tried to keep my mage, cleric and thief out of the combat totally - they simply take too much damage too quickly. I used the cleric primarily for healing and monster summoning - heal spells being a REAL life saver (literally). For the mage - high level monster summoning was the order of the day - don't waste time with low level monsters as they are destroyed almost immediately! One cheesy tactic to try is to have your cleric cast ONE Spell resistance spell on EACH golem and THEN target the golem with acid based spells from your mage. Spell resistance has NO save, and immediately lowers the Golem's inherent spell resistance from 100% to something closer to 25%!!!!!! Make sure your fighters have acid resistance spells on them. If your cleric becomes a target cast Sanctuary FAST! Wait for the golem to move away and then resume your spellcasting - have a couple of sanctuary spells as back up. Use invisibility for your mage or thief if something similiar happens to them.

Make sure you have as many protections on your fighters as possible - protection from evil, prayer, bless, recitation, emotion: hope, defensive harmony, stoneskin, protection from acid, protection from poison (golem's vapor attack), haste, freedom of movement, improved invisibility if you have it are ALL useful. PLUS use potions!!! Potions of Heroism and Invulnerability are a MAJOR boost.

Keep trying and you'll succeed. [img]smile.gif[/img] Good luck.

If you are playing on HoF mode, this battle is simple as Kegsplitter slay constructs (i.e. golems) on ONE hit!
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Old 03-28-2003, 08:09 AM   #3
lethoso
Manshoon
 

Join Date: March 27, 2002
Location: Brisbane, Australia
Age: 38
Posts: 248
i found my ranger using +5 arrows was able to waste them pretty easily, I just kept 3 of them busy with a whole bunch of zombie lords and greater drowned dead, beat one to death with my druid, ranger, cleric and theif, then got my ranger to finish the ones fighting my undead.... took a few goes to get the setup right, but was not too hard overall...
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