11-18-2008, 11:59 AM | #1 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
|
New Mod for MM7
Check it out here:
http://www.celestialheavens.com/foru...forum.php?f=10 There are 2 threads about it. I just played it a bit and it's still buggy. It may have potential though. He should have waited a bit to put it out. It can be added to the BDJ mod that bungleau helped work on.
__________________
A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
11-18-2008, 10:35 PM | #2 |
40th Level Warrior
Join Date: March 24, 2002
Posts: 10,215
|
Re: New Mod for MM7
Have you played it variol? How do you feel about the mod?
|
11-19-2008, 09:54 AM | #3 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
|
Re: New Mod for MM7
Hmmm... I just finished MM8, played a bit of Lords of Magic, and was toying with MM9. Looks like I'm going to have to go back for another MM7 mod...
Thanks, Variol!
__________________
*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
11-20-2008, 09:09 AM | #4 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
|
Re: New Mod for MM7
Played some last night... aside from one show-stopping bug (broken items disappearing from inventory), it seems very playable so far.
__________________
*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
11-20-2008, 08:29 PM | #5 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
|
Re: New Mod for MM7
Did you try equipping a fireball wand??
__________________
A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
11-20-2008, 09:26 PM | #6 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
|
Re: New Mod for MM7
Haven't found one of those yet. Apparently he's identified the bug with those (and a couple of other wand types).
Items disappearing when they break is a bigger concern... at least, until I see what happens when you equip a fireball wand. Did see a belt disappear... but that happened in BDJ's mod before.
__________________
*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
11-21-2008, 08:09 AM | #7 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
|
Re: New Mod for MM7
spoiler:
. . . . . . .. . Get the dragonflies to follow and have them kill the guy by the alchemy shop. He has a fire ball wand that is very helpful early on. It's the same guy that offers it to you in the original game.
__________________
A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
11-21-2008, 10:20 AM | #8 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
|
Re: New Mod for MM7
Dragonflies? I had goblins... and I went looking for Malwyck and couldn't find him.
Methinks I need to get this installed vanilla-like... *edit* Dragonflies... *slaps head* of course! I forgot that *THEY* are on the other side of the island now...
__________________
*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. Last edited by Bungleau; 11-22-2008 at 08:42 PM. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|