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Old 07-11-2001, 01:36 AM   #1
ecko
Dungeon Master
 

Join Date: June 15, 2001
Location: suomi
Posts: 63
my favorits are :
magic missile, spell sequenzors, melfs minute meteors
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Old 07-11-2001, 01:39 AM   #2
Nanobyte
Thoth - Egyptian God of Wisdom
 

Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
Melf's Minute Meteors have saved my life a few times. They work great against Golems, and it is a doozy if you have a Sorcerer who knows this spell.
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Old 07-11-2001, 06:40 AM   #3
Barbucha
Dungeon Master
 

Join Date: March 5, 2001
Location: Most, Czech Republic
Age: 50
Posts: 86
Magic missile is good, but later in game Abi Dazim's horid willting is my favorite.

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Barbucha - a bear's bugaboo
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Old 07-11-2001, 06:56 AM   #4
Istaron
Banned User
 

Join Date: June 16, 2001
Location: Uppland
Posts: 711
I prefer the... firearrow? I can't remember it's name, LOL

wel, the lv 3-spell. takes longer to cast than the missile, but does much more damage.
And I love disintregate too

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We call him Bobby Corwen
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Old 07-11-2001, 07:27 AM   #5
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 41
Posts: 3,877
Breach, Spell Strike, Shapechange
Timestop, Incendiary Cloud, Spell Immunity
Greater Malison, Horrid Wilting, Skull Trap
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Old 07-11-2001, 08:24 AM   #6
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Offensive: AbiDalzim's because it will damage almost anything.
Disabling: Greater Malison and Lower Resistance
AntiMage: Breach
Defensive: Stoneskin

For effect: Try 3 skull traps or 3 chain lightnings in a spell trigger at high level.


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Old 07-11-2001, 09:58 AM   #7
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
Offense: Magic Missile, Minute Meteors, Chain Lightning, Horrid Wilting.
Defense: Stoneskin, Protection from Energy
Combos: Spell Trigger with 3 Lower Resistances (-84%) or 3 Greater Malisons (-12 to saving throws). Both are...effective.

For clerics, Righteous Magic + Draw Upon Holy Might = instant tank.

btw, whose bright idea was it to put the saving throw for chromatic orb at +6?



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An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....
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Old 07-11-2001, 11:39 AM   #8
Gustave
The Magister
 

Join Date: June 9, 2001
Location: Texas
Posts: 127
Magic Missle, Prismatic Spray, AbiDahlzim's Wilting, Sequencers and any of those spells that get rid of a mage's defensive spells(ie. Breach)
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Old 07-11-2001, 11:41 AM   #9
Eelkram
Elite Waterdeep Guard
 

Join Date: May 16, 2001
Location: Austin, TX, USA
Posts: 15
2 Magic Missiles in a Minor Spell Sequencer
3 Flame Arrows in a Spell Sequencer
And Nasty stuff like Horrid Wilting/Chain Lightning in a Spell Trigger
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