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Old 06-09-2008, 02:14 AM   #51
aVENGER_[RR]
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Default Re: Rogue Rebalancing mod v3.91 released

The Rogue Rebalancing mod has been updated to v3.91. In summary, this minor update improves the compatibility with the "EasyTutu" and "Beyond the Law" mods, fixes a few small bugs and updates Detectable Spells to the most recent version. Here's the full list of changes:


Core component changes:
  • Resolved a conceptual incompatibility issue between the "Additional equipment for Thieves and Bards" component of Rogue Rebalancing and the "Beyond the Law" mod. In order to prevent the incompatibility, Arledrian's new quest which is introduced by Rogue Rebalancing will not occur if Kova or Kiyone are in the party
  • Some G3 BG2 Fixpack content was erroneously mirrored on EasyTutu installations through Rogue Rebalancing. This will no longer occur as EasyTutu already contains those fixes
  • Fixed some minor cosmetic issues with the Mass Charm, Enthralling Melody and Sound Burst HLAs
  • Reduced the "casting" range of the Bounty Hunters' Special Snares to 1. In effect, this means that the Special Snares can no longer be thrown across the screen
  • The Blade's "Weapons Display" ability will no longer be affected by spell failure, dead magic and wild magic zones
  • Updated Detectable Spells to the latest available version (the same as in SCSII v7)
  • Made some minor code optimizations


Changes to the Chosen of Cyric component:
  • Spell Triggers/Sequencers which contain hostile spells will now properly break the Invisibility (but not Improved Invisibility) of enemy spellcasters who employ them
  • Updated Detectable Spells to the latest available version (the same as in SCSII v7)
  • Made some minor code optimizations


Changes to the Shadow Thief Improvements component:
  • If the party chooses the stealth path, the alarm in the Shadow Thief guildhall basement won't be activated automatically upon entering the area. In that case, deviating from the stealth path (i.e. by taking any hostile actions and/or triggering certain traps) will raise the alarm instead
  • After he is freed, Tizzak will attempt to hide in shadows and quietly sneak out of the guildhall without alerting any opponents who may be nearby
  • Spell Triggers/Sequencers which contain hostile spells will now properly break the Invisibility (but not Improved Invisibility) of enemy spellcasters who employ them
  • Updated Detectable Spells to the latest available version (the same as in SCSII v7)
  • Made some minor code optimizations
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Old 08-25-2008, 02:12 AM   #52
aVENGER_[RR]
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Join Date: June 4, 2007
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Posts: 40
Default Re: Rogue Rebalancing mod v3.92 released

The Rogue Rebalancing mod has been updated to v3.92. In summary, This small maintenance release fixes a couple of stray bugs, improves the compatibility with the One Pixel Productions mod and updates Detectable Spells to the latest available version. Here's the full list of changes:


Core component changes:
  • The Lingering Bard and Skald songs will no longer erroneously stack multiple times before expiring
  • The base price for Sparkburst has been increased
  • The compatibility with the One Pixel Productions mod has been improved. The "Legacy Shields - Bucklers" component of that mod will now be automatically detected and utilized as long as it is installed before Rogue Rebalancing
  • Updated Detectable Spells to the latest available version (the same as in SCSII v8)


Changes to the Chosen of Cyric component:
  • After spending all of his invisibility potions, Venduris would sometimes stand around idly instead of attempting to hide in shadows. This has been rectified
  • Venduris' Ring of Concealment no longer erroneously protects the wearer from the Glitterdust spell and now properly protects the wearer from the Oracle spell
  • Updated Detectable Spells to the latest available version (the same as in SCSII v8)


Changes to the Shadow Thief Improvements component:
  • On certain occasions, Aran Linvail's Mislead clone would remain stationary instead of running away. This issue has been rectified
  • Updated Detectable Spells to the latest available version (the same as in SCSII v8)
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Old 10-31-2008, 04:46 AM   #53
aVENGER_[RR]
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Default Rogue Rebalancing mod v4.0 released

The Rogue Rebalancing mod has been updated to v4.0. In summary, this major release further revises the Thief and Bard HLA tables and tweaks their respective kits a bit further. Optionally, Rogue Rebalancing can now restore the proper PnP racial adjustments for thieving skills and allow Cromwell and Cespenar to upgrade some of the items which are introduced or altered by this mod. The first post in this thread has been updated with the complete list of changes.
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Old 04-21-2009, 03:12 AM   #54
aVENGER_[RR]
Elite Waterdeep Guard
 

Join Date: June 4, 2007
Location: Hiding in Shadows
Posts: 40
Default Re: Rogue Rebalancing mod v4.1 released

The Rogue Rebalancing mod has been updated to v4.1. In summary, this minor release alters the Alchemy and Scribe Scrolls HLAs in order to make them more customizable. Characters using these abilities can now choose which potion/scroll they wish to create. Furthermore, this update gives characters a chance to talk their way out of trouble after failing to steal an item from a store. The new dialogue options which make that possible are dependant on the character's mental attributes. Here's the full list of changes:


Core component changes:
  • The Alchemy HLA has been slightly revised. Characters using this ability can now choose which potion they wish to brew. However, the raw material cost for brewing a potion must now be paid and the ability can no longer be used in a hostile environment (i.e. during combat). Furthermore, Bards can now brew certain potions that Thieves cannot and vice versa
  • The Scribe Scrolls HLA has been slightly revised. An arcane spellcaster using this ability can now scribe any spell that he can cast onto a scroll. However, the costs for any raw materials that are used in the process must be paid and the ability can no longer be used in a hostile environment (i.e. during combat)
  • The "Revised Thievery" component now gives characters a chance to talk their way out of trouble after failing to steal an item from a store. These dialogue options are dependant on the character's mental attributes

Changes to the Chosen of Cyric component:
  • Resolved a minor compatibility issue with the "Maximum HP for all creatures in the game" component of G3 BG2 Tweaks. That component previously altered the hit points of a specific character who is supposed to die during a cutscene sequence. This will no longer occur
  • Minor code optimizations

Changes to the Shadow Thief Improvements component:
  • Minor code optimizations

Changes to the Upgradeable Equipment component:
  • Cromwell can now upgrade the Keeper of the Law if you bring him a Brine Potion
  • Fixed a harmless response duplication in Cromwell's Returning Frost Dart upgrade dialogue
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