10-11-2002, 10:15 PM | #11 |
Elminster
Join Date: July 15, 2002
Location: USA
Age: 36
Posts: 412
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im not sure what you mean by firewall but im tryin to use TCP/Ip or whatever it is then i add that cool looking number then join game and then that message comes up that i cant connect to game session
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10-11-2002, 10:58 PM | #12 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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At the risk of offending, you are not by any chance entering your OWN IP address before you type Join game are you???
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10-12-2002, 10:37 AM | #13 |
Elminster
Join Date: July 15, 2002
Location: USA
Age: 36
Posts: 412
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uh-oh, why do i get the forboding feeling that im not supposed to
(hey look im a manshoon, woohoo!)
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Capital Punishment turns the state into a murderer, Imprisonment turns the state into a gay dungeon-master. |
10-12-2002, 01:24 PM | #14 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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Quote:
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10-12-2002, 10:03 PM | #15 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Andrewas is correct. If your are trying to connect to another machine, the IP address that you should be entering is the IP address for the HOST computer, not your own. If you are hosting the game, then you need to give the other players your IP address.
It's also MANDATORY that ALL players have the game patched to exactly the same point. You MUST all be running the same version number. In addition, there are a number of other parametes that need to be set in the configuration program so that they match as well. IIRC, they are the frame rate, cache and pathfinding nodes. It's a good idea to have the fastest machine and fastest connection (dsl or cable) host the game. Hope this helps. PS: Once HOW is added, expect a MAJOR drop-off in multiplayer performance. In fact, there are some areas when the monster density is SO high that you will need to turn off a large number of game features such as feedback and ambient sounds to get the game to run at an acceptable rate.
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10-13-2002, 08:12 AM | #16 |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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Cache is for internal purposes, multiplayer comps dont need to have the same cache size. Although Ive never tested, since I always max it out.
Pathfinding nodes dont have any effect, I always run with 400000 and my brother dosent change it. Either the client computers pick up the setting or the host handles all pathfining anyway. Framerate can and will cause conflicts though. Set them all to the same value, 30 is default on most machines, 27 on slower machines. Other things should also be kept the same. Having a different version (official patches, HoW) will screw you up. ALso You really should have the same mods installed. You might get away with an item appearance tweak, but anything that changes behaviours is asking for trouble. Also, host is the fastest computer in terms of connection and CPU, any other way of doing it will not give optimal performace. Connection isnt as important to IWD as it is to an action game, but DSL is recommended.
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10-13-2002, 08:07 PM | #17 |
Elite Waterdeep Guard
Join Date: October 6, 2002
Location: Rohan
Age: 39
Posts: 12
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I need some one to play multiplayer with noone i know has icewind dale
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Greg Beze |
11-13-2002, 07:14 AM | #18 |
Welcomed New User
Join Date: November 12, 2002
Location: Birmingham, UK
Age: 54
Posts: 1
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I'd like to try multiplayer but I'm in the same position.
It may be difficult to find someone who wants to play at the same time. Other multiplayer games like C&C or BattleZone have a central server where players meet to create or join games. Perhaps we could all goto the IronWorks chat room and swap IP addresses. Any other suggestions?
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