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Old 07-02-2003, 02:54 PM   #1
perlninja
Dungeon Master
 

Join Date: June 1, 2003
Location: Victoria BC, Canada
Age: 44
Posts: 65
Wizard-slayer, 2 points in long sword, 2 in dagger (just for fun), level until 4 points in 2-weapon style, then dual class to necromancer. The idea being to eventually have a magic-resistant offensive threat with lots of hp and decent AC, whose melee attacks can be imbued with ghoul touch, chill touch etc.
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Old 07-02-2003, 03:03 PM   #2
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
I would prefer Wizard Slayer->Mage(no specialist) or ever cheesy Wizard Slayer->Thief.
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Old 07-02-2003, 03:57 PM   #3
Dadams1
Drow Warrior
 

Join Date: May 29, 2003
Location: USA
Age: 36
Posts: 280
I think you should go with Undead Hunter over Wizard Slayer.
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Old 07-02-2003, 04:14 PM   #4
perlninja
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Join Date: June 1, 2003
Location: Victoria BC, Canada
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Care to explain why you would prefer a paladin kit over the Wizard Slayer in this case? I suppose I should mention too that I can't really dual to a necro, what I would do is dual to a mage and go for necro spells in particular.
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Old 07-02-2003, 04:26 PM   #5
Zuvio
Gold Dragon
 

Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 42
Posts: 2,556
Quote:
Originally posted by Dadams1:
I think you should go with Undead Hunter over Wizard Slayer.
Paladins can't dual class.
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Old 07-02-2003, 04:26 PM   #6
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
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Quote:
Originally posted by Zuvio:
quote:
Originally posted by Dadams1:
I think you should go with Undead Hunter over Wizard Slayer.
Paladins can't dual class. [/QUOTE]He probably meant that he prefers UH over WS. [img]smile.gif[/img]
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Old 07-02-2003, 08:17 PM   #7
cerandil
Elite Waterdeep Guard
 

Join Date: June 7, 2003
Location: new jersey
Age: 53
Posts: 30
Specialize in staff instead of longsword or dagger so you can wield Staff of the Magi. SotM becomes a truly AWESOME weapon in the hands of a fighter/mage. I'm playing one right now, and he rocks! No grandmastery cause he's multi-classed, but he still eats spellcasters for lunch. Grandmastery + dispel magic on contact + turn invis at will = great tasting cheesy fun It takes a while to get SotM, but there are plenty of other good staves available early on. And don't bother with ghoul touch or chill touch. Vampiric touch is the only touch spell you'll ever need.

[ 07-02-2003, 08:20 PM: Message edited by: cerandil ]
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Old 07-03-2003, 03:59 AM   #8
Zuvio
Gold Dragon
 

Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 42
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Light Bulb

Quote:
Originally posted by Xen:
quote:
Originally posted by Zuvio:
quote:
Originally posted by Dadams1:
I think you should go with Undead Hunter over Wizard Slayer.
Paladins can't dual class. [/QUOTE]He probably meant that he prefers UH over WS. [img]smile.gif[/img] [/QUOTE]Well that would make it [img]graemlins/offtopic.gif[/img] won't it?
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Old 07-03-2003, 03:06 PM   #9
Klutz
Manshoon
 

Join Date: November 9, 2002
Location: Houston, TX
Age: 51
Posts: 240
Quote:
Originally posted by perlninja:
Wizard-slayer, 2 points in long sword, 2 in dagger (just for fun), level until 4 points in 2-weapon style, then dual class to necromancer. The idea being to eventually have a magic-resistant offensive threat with lots of hp and decent AC, whose melee attacks can be imbued with ghoul touch, chill touch etc.
Could work quite well. A few points to consider:
- Quarterstaff has already been mentioned as another weapon to specialize in; may be more worthwhile than long sword. You'll have plenty of options though.
- 2-weapon style only goes up to 3 points. You'll reach a total of 7 proficiency points (2 each in 2 weapons, 3 in 2-weapon style) at 9th level, which is also exactly when the big fighter D10 hit dice and hit point con bonus dry up. Dualing at that level also means you'll still be able to hit the max allowed mage level under the SOA XP cap. So 9th level would be your perfect level to dual-class for those purposes.
- You get the option to put points in Quarterstaff and Dagger as a mage also before you regain your Wizard Slayer class.
- You won't be able to wear armor and cast spells at the same time. Some touch spells you may be able to cast before combat and then put armor on; read spell descriptions carefully (or just experiment) to be sure. Even though your AC advantage may not be quite as good as you think, there are plenty of Mage spells to help lower your AC and/or make you nearly impossible to hit.

If you want to be specialized in both Quarterstaff and Dagger by level 9/12, then you'll have to pick one to be specialized in before you dual-class to Fighter, for example:

On creation (7th level Wizard slayer): ** Long Sword, ** Dagger, ** 2-weapon style
9th level Wizard slayer: *** two-weapon style
Dual-class to 1st level Mage: * in Quarterstaff, * in Sling
6th level Mage: * in Club [or whatever Mage weapon proficiency is left other than Dagger; if you do select Dagger you "waste" it]
10th level Mage: Regain Fighter proficiencies
12th level Mage: Second * in Quarterstaff
[Next Mage weapon proficiency is at 18th level, which you need TOB for.]

Final (9th level Wizard Slayer / 12th level Mage): ** Long Sword, ** Dagger, ** Quarterstaff, * Club, *** 2-Weapon Style
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Old 07-03-2003, 03:08 PM   #10
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
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Actually he can wears armor and casts spells at the same time. Need some Elven Chainmail for that. Still i prefer wearing the Robe Of Vecna for that matter.
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