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View Poll Results: Choose 2 spells to have in real life
Invisibility 27 57.45%
Your basic Fire Damage spell (assuming you can control its size completely to make it as large as a fireball or as small as a matchstick flame or somewhere in-between) 4 8.51%
Infravision 4 8.51%
Detect Evil/Alignement (allows to detect person's true intentions) 7 14.89%
Heal 3 6.38%
Knock 1 2.13%
Find Familiar 1 2.13%
Multiple Choice Poll. Voters: 47. You may not vote on this poll

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Old 10-30-2005, 08:19 AM   #1
ZFR
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Join Date: February 14, 2002
Location: Ireland
Age: 39
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Assuming you can only pick from the spells provided in poll. Initially wanted to make it 1 only, but then thought too many people will pick invisibility (or is it only me like that? [img]graemlins/blush.gif[/img] ), so I decided to allow you to pick 2.

Those are mainly general spells. Though I picked them from AD&D, please forget about their numerical stats (duration, range etc...). Just assume you can use them indefinately, as much and whenever you want, though using them a lot will make you "tired", much like any other mental activity (studying for an exam... etc).

[ 10-30-2005, 08:20 AM: Message edited by: ZFR ]
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Old 10-30-2005, 08:29 AM   #2
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
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Nice range ZFR. I went with invisibilty and heal. Knock would've been up there, but when you think about it, invisibility and patience will see you into/through just about any locked item you set your mind to.

Oh, no time stop?
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Old 10-30-2005, 10:51 AM   #3
Stratos
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Join Date: January 29, 2003
Location: Sweden
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From the list in the poll I would pick Invisibility and Heal.

If I could pick any two spells I would pick Wish and some spell that raised my Wisdom score.

Vengeful Gaze of God would be fun too.

Quote:
Vengeful Gaze Of God
Transmutation
Spellcraft DC: 419
Components: V, S
Casting Time: 1 standard action
Range: 12,000 ft.
Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop: 3,771,000 gp; 76 days; 150,840 XP. Seed: destroy (DC 29). Factor: increase damage to 305d6 (+570 DC), 1-action casting time (+20 DC). Mitigating factor: 200d6 backlash (-200 DC).

The target of this spell is subject to 305d6 points of damage (or half of that if a Fortitude save succeeds). If the target is reduced to -10 hit points or less (or a construct, object, or undead is reduced to 0 hit points), it is utterly destroyed as if disintegrated, leaving behind only a trace of fine dust. The caster is likewise dealt 200d6 points of damage
Too bad about the backlash damage...

[ 10-30-2005, 10:53 AM: Message edited by: Stratos ]
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Old 10-30-2005, 04:38 PM   #4
Dragonshadow
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Join Date: February 17, 2003
Location: Portsmouth
Age: 34
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basic fire and find familiar. I'd like to have a familiar (I always used to say I had one when my cat was alive. She followed me around like a small dog)
And fire is always useful
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Old 10-30-2005, 10:45 PM   #5
shadowhound
Ma'at - Goddess of Truth & Justice
 

Join Date: November 24, 2001
Location: Australia
Age: 38
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Fire and Invisibility, what a destructive combo.
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Old 10-30-2005, 11:44 PM   #6
armageddon272
Symbol of Cyric
 

Join Date: September 20, 2004
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Invisibility (would be the perfect power of coupled with noncorporeality) and fire.

I was gonna pick detect alignment, but then visions came into my mind of sourrounding myself with rings of fire that lash out at anything that I dislike.
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Old 10-31-2005, 01:29 AM   #7
Bahamut
Iron Throne Cult
 

Join Date: March 12, 2001
Location: Manila, Philippines
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Timestop
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Old 10-31-2005, 03:17 PM   #8
uss
20th Level Warrior
 

Join Date: November 16, 2001
Location: Estonia
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Quote:
Originally posted by Bahamut:
Timestop
Indeeed. That's one spell that would make one feel like a God.

I chose Invisibility and Detect Alignment. Telepathy rocks. [img]tongue.gif[/img] Though I would actually prefer Charm to those spells - think of the possibilities of being able to manipulate others with ease. [img]graemlins/showoff.gif[/img]
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Old 10-31-2005, 04:25 PM   #9
Illumina Drathiran'ar
Apophis
 
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Age: 38
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Fire and Heal. She who can cureth can maketh ill... And what's the good of being a wandering healer if you can't protect yourself or put on a fabulous pyrotechnics display to make some extra silver?
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Old 10-31-2005, 05:49 PM   #10
Sir Goulum
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Join Date: February 7, 2002
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Prot. from Fire/Cold and Invisibility. That would suit me just fine.
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