02-03-2001, 03:37 PM | #11 |
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How about............
Undead Masterer The undead master lives for his darker and more deeper shade of life. He strives to maintain his potential with the undead and deceased ones - as if "carrying on" their lives in the mortal plane. Due to this he gains: Ability To Polymorph into a: (for 2 turns) Skeleton Warrior = 10th level Greater Wolfwere = 13th level Vampire = 16th Level Lich = 20th level Also is immune to level drain and disease, and get a +5 bonus when striking all undead. Get special ability charm undead and hold undead 5 times a day. |
02-03-2001, 08:19 PM | #12 |
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I've had this one floating around in my mind for a while.
The evil equivelant of a ranger or paladin. Can only specialise with weapons. Can be of any evil alignment. If the character's rep rises too high, the kit will become void, and the character will become a regular fighter. In no way can the character redeem him- or herself. Must have a stat prerequisite of: 17 INT, 16 STR, 14 DEX, 14 CON. Bonus abilities: Dispel magic once per day every four levels. Magic resistance bonus of 2% per level. Gains magic-user spells at level seven and continues to learn them up to level twenty. Learns spells from scrolls in the same way a magic-user would, but at a 50% fail rate. Memorisation progression is as follows: 7: 2 8: 2, 1 9: 3, 1 10: 3, 2, 1 11: 3, 2, 2 12: 4, 3, 2, 1 13: 4, 3, 2, 2 14: 4, 3, 3, 2, 1 15: 4, 4, 3, 3, 2 16: 4, 4, 3, 3, 2, 1 17: 4, 4, 4, 3, 3, 2 18: 4, 4, 4, 4, 3, 2, 1 19: 4, 4, 4, 4, 3, 3, 2 20: 4, 4, 4, 4, 4, 3, 2, 1 These spells can be cast without the character needing to worry about encumbrance from armour. This kit is only for a human, and can't be dualled to or from. But it doesn't have a name. |
02-04-2001, 03:00 AM | #13 |
Manshoon
Join Date: March 18, 2001
Location: quebec, montreal
Posts: 165
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I would like to see in Bg games kits for multi-class. Like my favorite, the bladesinger (fighter-mage for elf only). They are like Jedi in star wars. Capable of casting with one hand and having a bonus AC of half there level during casting ( they move like dancing while casting, make them harder to hit) and carring a sword in the other hand in the same time! Plus, they have bonuses to hit, and to making called shots with their swords.
Love that kit. |
02-04-2001, 08:15 AM | #14 |
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How about one that already exists but just hasn;t been done in game yet? Like a psionicist or wu jen? A samurai would be cool. Just a couple of thoughts.
SGTJ |
02-04-2001, 04:15 PM | #15 |
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Demon Knight
Fighter-like class, not kit (like Barbarian). Uses Fighter level chart and Thac0 table, gets full constitution bonus, but only rolls d8 for hit points. Armour does not affect spell casting ability. Cannot dual or be dualed to. Humans only. Must be evil. Descr: This evil warrior has sold his soul to a powerful demon, gaining magical powers in return. Pros: +4 Save vs. Death Immunity to Charm Special Ability: Level Drain. Once per day per 7 levels the Demon Knight may drain the life force of an opponent. This modifies his normal attack, there is no need to target specially. If the victim fails a save vs. death, the Demon Knight drains one level or hit die. The effect of this on the Demon Knight is to heal 15 HP (as per Vampiric Drain), remove the following effects (slowness, disease, poison, doom, malison), restore one spell to memory (the highest possible level; random if more than one available) and set his morale to maximum for one hour. Spell progression like Bards, selection like priests (no need to find scrolls), no bonus for wisdom or intelligence. Allowed spells are, by level: L1: - Charm Person - Chill Touch - Command - Doom - Find Familiar - Laroch's Minor Drain - Shillelagh - Sleep L2: - Death Ward - Draw upon (un)Holy Might - Ghoul Touch - Horror - Hold Person - Flame Blade - Silence 15' Radius - Ray of Enfeeblement - Resist Fire/Cold L3: - Animate Dead - Dire Charm - Invisibility Purge - Glyph of Warding - Miscast Magic - Vampiric Drain - Unholy Blight L4: - Confusion - Contagion - Emotion - Free Action - Greater Malison - Mental Domination - Poison - Spider Spawn L5: - Chaos - Feeblemind - Flamestrike - Hold Monster - Magic Resistance - Slay Living - True Sight L6: - Blade Barrier - Death Spell - Dolorous Decay - Harm - Improved Haste - Power Word Silence Cons: -2 Cha, -2 Wis, -2 Save vs. Spell -3 reaction from everyone non-evil -5 reaction from Druids and non-evil Clerics -7 reaction from Paladins Cannot be Protected from Evil Unaffected by Invisibility Soul goes to Demon upon death: cannot be raised or resurrected. |
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