Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-27-2003, 02:57 AM   #1
Tom-Slayer
Manshoon
 

Join Date: September 9, 2002
Location: NZ
Age: 33
Posts: 208
I NEED HELP IS THERE A WALKTHROUGH SUMWHERE? party is:

Me - assassin
korgan-axe swingin fighter
viccy-healer tank
jan-turnip i mean archer spellcaster
edwin-nether
imoen-sissy ( either way u see it lol )
__________________
Tom-Slayer<br />A.K.A<br />(The Flaming)<br />Amarant
Tom-Slayer is offline   Reply With Quote
Old 04-27-2003, 03:59 AM   #2
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 41
Posts: 1,101
Giggle, giggle, tee hee hee...but you're not helping your cause any by withholding information. [img]tongue.gif[/img] Levels, gear, etc?

There IS a walkthrough someplace. Try looking here.

For vampires: if someone can use the Mace of Disruption, use it. If Viconia can cast False Dawn, use it. If Edwin/Imoen can cast Limited Wish, get your party protected from vampires. If Viconia can cast Negative Plane Protection, use it. And keep some restoration spells on hand.

For golems: Iron/Stone/Adamantine golems can only be hit by +3 weapons or better. Remember, Melf's Minute Meteors count as a +5 weapon. Zone of Sweet Air will help against the golem gas.

For traps: Have Jan or Imoen wander around and find them, I guess. If you've found that trap (and you'll know what I mean if you've found it), there's no way through it, but there IS a way around it.
__________________
[img]\"http://img.ranchoweb.com/images/pirengle/quintesson.gif\" alt=\" - \" />
Pirengle is offline   Reply With Quote
Old 04-27-2003, 02:16 PM   #3
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
Posts: 1,930
Actually, you could pass through it if you really wanted (but why?).
Send a summon to trigger it.
__________________
Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere.
(It is sweet and glorius to die for one's homeland, even sweeter to live for it)
Horatio
Vedran is offline   Reply With Quote
Old 04-27-2003, 03:15 PM   #4
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
Quote:
Originally posted by Vedran:
Actually, you could pass through it if you really wanted (but why?).
Send a summon to trigger it.
The problem is that it triggers several times, even if you follow right behind the summon.
Sir Exxon is offline   Reply With Quote
Old 04-27-2003, 03:55 PM   #5
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 36
Posts: 4,835
Actually it only triggers twice.
Gangrell is offline   Reply With Quote
Old 04-27-2003, 03:59 PM   #6
Annatar
Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 37
Posts: 1,402
An character on steriods...euuhh... Improved haste can go through it without triggering it... and it only triggers once or twice IIRC.
__________________
<br />Nau Tagnik\'zur zhal fre\'sla wun ussta i\'dol. -Annatar
Annatar is offline   Reply With Quote
Old 04-27-2003, 04:03 PM   #7
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 38
Posts: 1,644
Quote:
Originally posted by Vedran:
Actually, you could pass through it if you really wanted (but why?).
Send a summon to trigger it.
Never did understand it when people post that ...
Is this roleplaying that the summon triggers it ?
My summons are incapable of triggering any trap of any type, including *that* trap ..
__________________
<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong>
daan is offline   Reply With Quote
Old 04-27-2003, 04:17 PM   #8
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 36
Posts: 4,835
Summons worked for me Daan, I guess that trap kills anything that passes through it.
Gangrell is offline   Reply With Quote
Old 04-27-2003, 10:45 PM   #9
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
While I appreciate the word of mouth, Pirengle, anybody who tried to use Chapter 13 of my Guide as a *walkthrough* would quickly find themselves just as lost as they were before--people who use walkthroughs do so because they need help with the basic elements of the game, and my site does not give it. Volothamp's Comeuppance tells you everything about how the rules work in BG2, but it will not tell you what to expect or how to win specific fights.

The only reason Chapter 13 looks like a walkthough is because it's designed to warn gamers of possible bugs and other really nasty things--like a Trap that looks perfectly innocent until it squashes you into oblivion.

Tom-Slayer, you are having trouble because:
- You may have gone to Spellhold before you were ready.
- You might not be properly equipped (this is a REEEEALLLY bad place to discover you don't mave many +3 weapons).
- It could be your first game, in which case you're blundering around like a blind wombat.
- This last is definitely true: Your party sucks. I'd be the last man to demean Korgan's abilities as a Tank, but building a party with only ONE character tough enough to take the heat of combat is a mistake. You have 3 Wizards--two is plenty. You have *THREE* Thieves--one is enough. And just because Viconia can wear armor, don't think she can be a Tank--she can't. You are in for a rough ride, my friend.
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Old 04-27-2003, 10:52 PM   #10
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Harsh, SixOfSpades, [img]tongue.gif[/img] and I do disagree on one point. Unless you are playing above Core Difficulty, one tank will more than suffice in the game. Although it is true that it will be an easier ride if you have at least a backup tank.

If we want to be wry, we can mention that later on, Korgan only needs to distract the enemy for one round while Edwin/Imoen/Jan cast their Time Stops and rain fire and brimstone upon the enemy.

Anyway... the main point of my post, some minor corrections.

Stone Golems only require a +2 enchanted or better weapon.

Melf's Minute Meteors is a +6 enchanted weapon.
Dundee Slaytern is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
can u disarm traps w\the spell find traps? Dragis Baldurs Gate & Tales of the Sword Coast 4 11-14-2002 07:31 AM
How to NOT get hit by the vamps w/o neg, prot or whatever? D*Ranged Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 01-15-2002 08:47 AM
removing traps (pick locks or detect traps) StarVid Baldurs Gate II Archives 5 10-03-2001 08:28 PM
Adamantite golems and Stone golems Darkskymoon Baldurs Gate II Archives 8 04-29-2001 07:06 PM
How to kill the Vamps??? edge04 Baldurs Gate II Archives 2 11-17-2000 01:00 PM


All times are GMT -4. The time now is 10:11 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved