03-03-2004, 12:52 PM | #11 |
Elite Waterdeep Guard
Join Date: July 31, 2003
Location: Lexington, Kentucky
Age: 52
Posts: 19
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Personally, I think darts are a life saver for low-level assassins. Incredible rate of fire, combined with the poison ability, cannot be overstated. For melee combat (preferably through backstabbing), I prefer short swords and daggers from a purely role-playing perspective. I think this makes the game much more interesting, than going after katanas or long swords.
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03-03-2004, 05:15 PM | #12 |
Symbol of Cyric
Join Date: March 23, 2003
Location: Canada
Age: 36
Posts: 1,134
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I like using a Bow for an Assassin. Why? 1 ApR for a single weapon bites. It really does. I can't go one-on-one with Alamas in the Copper Coronet if I'm trying to melee him.
I suppose that Darts would be nicer, but Tuigan's Bow +1 gives an Assassin 3 ApR, which Darts give automatically. Use that for most fights, and Tansheron's for the rest. I personally don't hold much stock in shields. I mean, wear the Girdle of Piercing/Belt of Inertial Barrier and you won't get hit that much by piercing. What about the rest? You should be able to avoid most of them and hit 'n run using the Boots of Speed. Not to mention that you'll probably outlast most archers if you keep on Poisoning your bow and keep on moving away from the melee fighters.
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03-03-2004, 07:35 PM | #13 |
Elite Waterdeep Guard
Join Date: December 25, 2002
Location: USA
Age: 39
Posts: 20
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I went with a elf assassin, ended up with a roll of 86, max dex, max str and like 16 con, with 10 int and wis and 13 or maybe 14 cha. I went with single weapon style, short swords, long swords and short bows. Using the short sword +1 you get almost right off the bat.
When i get outside what should i try to get weapon wise? And next time i get a chance to put a point into a weapon, should i put another in something i already have, or something like say Katanas? |
03-04-2004, 04:53 AM | #14 | |
Symbol of Cyric
Join Date: February 11, 2003
Location: UK
Age: 54
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03-04-2004, 11:33 AM | #15 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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Quarterstaff! Clubs are for dualwielding Fighter/Druids. [img]tongue.gif[/img] [img]tongue.gif[/img]
Personally... my starting proficiencies for a solo Assassin will be, 1) Long Sword 2) Shortbow 3) Quarterstaff ~ Level 12: Single Weapon Style Level 16: Two-Handed Weapon Style Level 20: Katana Level 24+: Anything You can postpone the Katana proficiency for later, because it will be some time before your solo Assassin can use(read, obtain) the useful Katana. Early in the game, you can get your hands on a +3 enchanted Long Sword, a Shortbow with 3 ApR, and a +4 enchanted Quarterstaff. Consider your weapon options settled for Chapter 2-3. Single Weapon Style is for the Long Sword. Two-Handed Weapon Style is for the Quarterstaff. Neither applies to the Shortbow. Later on, you can lay your hands on a +3 enchanted Shortbow that shoots +3 enchanted phantom arrows. This is very good for Iron/Adamantite Golems. PRIORITY ITEM NUMBER ONE: BOOTS OF SPEED. Make plans to get your grubby greedy hands on these babies by level 12. They are very vital to tactical retreats, hit and runs and outright survival. It is not advisable for a solo Assassin to do De'Arnise Keep early in the game. The trolls will do you in, and I am speaking about the default version. Stay the Hell away from the Keep until you either max out your level or you are in Chapter 6, if you have Improved Torgal installed. Speed is your friend. Laying Traps before you sleep in the open is a good idea. Spread them evenly so that they will not all end up hitting the same target. This is not cheese. This is good roleplay. Speed is your friend. Learn to hit and run. As an Assassin, you have access to one of the most potent H&R tools, Poison Weapon. Speed is your friend. When you have mastered hitting and running with ranged weapons. Learn to backstab and run. Do this only after you have been hasted(Boots of Speed, Oil of Speed, etc...). Speed is your friend. Repeat to yourself before each game session, "I am not a tank. I am an assassin. I cannot melee like a hero. I must be a sneaky bastard who likes to weaken his enemies with poison and backstab with weapons or destroy them with traps." Speed is your friend. Use Any Item means you can use the MoD+2; and shields, oh yeah... no more stinking bucklers; and helmets... ... Finally... Speed is your friend. |
03-04-2004, 11:52 PM | #16 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Hmmm...I've been lurking on this thread since it was posted, and I've seen quite a few really good suggestions for playing a solo assassin. I'm playing a solo sorcerer through all 3 games (i.e. BGTutu; it was hard at first but now I'm destroying everything in my path), but after finishing that character I'm planning on soloing a thief. I was thinking about either an assassin or a swashbuckler, and this is leaning me towards assassin (some really good tactics involving weapon selections, poison weapon, etc.).
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03-05-2004, 04:56 AM | #17 | |
Symbol of Cyric
Join Date: February 11, 2003
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03-05-2004, 05:20 AM | #18 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Actually, for a roleplaying Assassin, I'd suggest a Club for a blunt weapon--you can't hide a Quarterstaff on your person, no matter what you do (unless you're also in disguise as an octagenarian or something....)
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03-05-2004, 05:55 AM | #19 | |
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03-05-2004, 08:48 AM | #20 |
Elite Waterdeep Guard
Join Date: December 25, 2002
Location: USA
Age: 39
Posts: 20
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I havent been able to play alot, and finally got out of the first dungeon. Im level 11, or was it 12 already, and being able to poison arrows is amazing. I can see how some bigger fights are going to be harder down the line just because i dont have access to powerful buffing or debuffing spells and im not a pure fighter, but for the most part a solo assassin is ALOT of fun, and challenging.
Any tips on bigger fights down the line and possible tactics would rock. |
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