10-10-2001, 03:09 AM | #1 |
Elite Waterdeep Guard
Join Date: September 17, 2001
Location: over, yonder
Posts: 29
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hi again all... ok, is there any reason not to push all my warriors to barbarian as soon as possible? my party is all level 3-4, i don't want to paint myself into a corner! thx all..
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10-10-2001, 04:02 AM | #2 |
Avatar
Join Date: June 3, 2001
Location: Melbourne, Australia
Age: 64
Posts: 569
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I think its a bit early. If you wait for a while, when you do change roles, you will shoot up in level very quickly, which can be useful if you are doing training via the guilds. I tried to time my role changes so that as many characters as possible changed at the same time. After you finish the serpent temple is a good time to do multiple role changes.
Make sure you don't change roles for spell casters until you have learnt all the spells you want - if the new role doesn't allow those spells you will only gain them at half your skill - making 7th level spells very hard to get !! Pangur Ban |
10-10-2001, 07:57 AM | #3 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Hi daiSho!
My own preference is to change warrior types when they reach between levels 7-10, magic users usually level 14+ before I'll consider changing them. Wyv |
10-10-2001, 11:04 AM | #4 |
Manshoon
Join Date: August 22, 2001
Location: Kuala Lumpur, Malaysia
Posts: 165
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One other thing to bear in mind is that if your "warriors" gives the boogre brew to the Idol at the end of the gauntlet run in the Boogre Prison, he can get the Giantstrike trait which is very impressive. I found that barbarians always get this trait while other classes were not so fortunate and ended up with nothing or fortitude went up by one..
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10-10-2001, 11:45 AM | #5 |
Ma'at - Goddess of Truth & Justice
Join Date: January 7, 2001
Location: I live inside of my mind.....
Age: 53
Posts: 3,234
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I wouldn't recommend it
I'll wait until he's up to level 13-up suggestion: I would change the spawn frequency up to high. that way you get more experience points killing before you go on to your next quest |
10-10-2001, 12:16 PM | #6 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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Change the warrior to a barbarian early on only if you don't have a rogue. Otherwise, wait until you at least get to Ishad N'ha so you can train him in the Thieves' guild.
-Sazerac |
10-11-2001, 08:40 AM | #7 |
Takhisis Follower
Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 60
Posts: 5,073
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My preference - don't take a rogue in your initial party (too limited). Pick a warrior, and 1st thing is to change to Barbarian (for Berserk trait and lockpick skill). Then convert to Ranger, to develop Vine magic up to cure poison (level 3 or 4 before serpent temple), then to paladin to learn healing skills (level 6 at least for great heal). Then it's 2 levels as a samurai, then a good long life as a warlock (say level 12, invke pendants and learn all magic books except Stone) before he becomes a lifetime assassin.
Any other warriors, priests, and wizards can follow the more conventional lines. The guy above though is a handy fighter, does all the lockpicking, and is a backup for the major healing spells. An all round master of disaster . ------------------ Ironworks Revolutionary Splitter wannabe Founding Member, and General Demands Adviser of the O.R.T. |
10-11-2001, 02:28 PM | #8 | |
Fzoul Chembryl
Join Date: March 29, 2001
Location: Montréal, Canada
Age: 49
Posts: 1,763
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Quote:
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