06-28-2001, 07:11 PM | #1 |
Dungeon Master
Join Date: June 5, 2001
Location: col.,oh,usa
Posts: 76
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hey... i was wondering if anyone has tried using 2 belm swords (that add an additional attack per round) on a grand mastered fighter? using boots of speed that would give the fighter 10 attacks per round.... right? just wondering if this is true so i can throw out my old game and start a new one....
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06-28-2001, 07:17 PM | #2 |
Dungeon Master
Join Date: March 25, 2001
Location: detroit,michigan,usa
Posts: 60
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Boots of speed do not work like the potion. They double your rate of motion only, not attacks. As for the other stuff I don't know.
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06-28-2001, 07:23 PM | #3 |
Dungeon Master
Join Date: June 5, 2001
Location: col.,oh,usa
Posts: 76
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ok well so what's the number of attacks on a grand master? 3 every 2 rounds?... well that would still be (if equiped with 2) 5 attacks per round.. then if you cast haste on them it would be 10, right?
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06-28-2001, 07:39 PM | #4 |
Dungeon Master
Join Date: March 25, 2001
Location: detroit,michigan,usa
Posts: 60
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My character is a pure fighter ...... After all magic is impressive but now that i lead swords for everyone..... He is +++++ in long sword and +++ in double weapon style. He uses the equiliser in one hand and the sword of roses in the other.. He attackes 4 times a round with a haste spell it would go up to 8. I don't know about the swords you speak of?
Hack and slash..... |
06-28-2001, 07:44 PM | #5 |
Dungeon Master
Join Date: June 5, 2001
Location: col.,oh,usa
Posts: 76
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the belm scimitar is a +2 sword that adds an extra attack every round... and there are 2 in the game...
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06-28-2001, 07:52 PM | #6 |
Elminster
Join Date: June 2, 2001
Location: Tucked up in a hole somewhere.
Posts: 463
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The max will be 10 with improved haste I think. Also i think it's only the speed of the main hand that is displayed. ie if you had 2 Belm swords giving 5 attacks per round and improved haste you would still only see 10 (as opposed to 20) per round. my guy with +++++ in 2H swords using the +4 Harbringer sword used to get 9 attacks with improved haste.
------------------ It's bleedin dark down here, slippery too. Man, that's a pisser. |
06-28-2001, 08:02 PM | #7 |
Silver Dragon
Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
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My Kensai got ten attacks per round with improved haste, he also had a thaco of -18, but thats a horror story for another day.
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06-28-2001, 10:28 PM | #8 |
Dungeon Master
Join Date: June 10, 2001
Location: Fortress of Regrets
Posts: 97
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Number of Attacks is number of attacks you're going to make in 6 seconds. End of story. Using an off hand adds to that number. I haven't found a way to get over 10.
If you really want to try, use shadowkeeper, set base attacks = 5, then give your guy 2 belms, then improve haste him. 10 may or may not be the cap. My Kensai/Mage (13/14) does have 9 attacks with improved haste/tensers/and all of that. |
06-28-2001, 11:03 PM | #9 | |
Elminster
Join Date: June 2, 2001
Location: Tucked up in a hole somewhere.
Posts: 463
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Quote:
------------------ It's bleedin dark down here, slippery too. Man, that's a pisser. |
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06-29-2001, 10:40 AM | #10 |
Quintesson
Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 43
Posts: 1,088
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Hey Cavern Sniffer,
Isn't the Harbringer only +3 enchantment????? |
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