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Old 01-26-2007, 10:10 PM   #1
T-D-C
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From Slashdot.com

Quote:
The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.

Mr. Hani Durzy, speaking for eBay, explained that the decision to pull these items was due to the 'legal complexities' surrounding virtual property. "For the overall health of the marketplace" the company felt that the proper course of action, after considerable contemplation, was to ban the sale of these items outright. While he couldn't give me a specific date when the delistings began, he estimated that they've been coming down for about a month or so. Mr. Durzy pointed out that in reality, the company is just now following through with a pre-existing policy, as opposed to creating a new one. The policy on digitally delivered goods states: "The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner." Given the nebulous nature of ownership in online games, eBay has decided the prudent decision is to remove the possibility for players to sell what might be the IP of other parties via their service. Mr. Durzy made it a point to say that initial listings of virtual property would not have punitive actions. Their assumption, he said, is that most users break with policies because they're unaware of them, rather than maliciously. Initial infractions will result in a delisting of items, and an attempt to educate the user on the policy. Persistent disregard for the policies, of course, will result in a removal of the seller's account.

We've spoken before on the possibility of taxation of virtual goods in the U.S. and abroad, as well as the economic impact these sales can have. With the removal of a very popular, very public source of virtual currency and goods from the market, what does this mean for the future of RMT? Will small businessmen who previously worked via eBay now turn to larger independent sites like IGE? Given that eBay is ipso facto declaring virtual goods to be the property of the game makers and not the players who 'earn' them, what does this mean for the future of virtual rights in general?
Seems that Ebay are now acting on pressures from Game companies like Blizzard, Anet etc....

What do you all think?

[ 01-26-2007, 10:16 PM: Message edited by: T-D-C ]
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Old 01-26-2007, 10:19 PM   #2
PurpleXVI
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I think it's retarded. Honestly, the sale of such things is an outgrowth of the grind-heavy game mechanics and the importance of random drops. If they wanted to stop it, they should just change the game mechanics.

Surprised that anyone's dumb enough to pay for ANet items, though. Even the rarest of ultimately rare drops is worth no more, in game mechanic terms, than a perfectly average object with the right perfectly average upgrades.

Considering that there are already other bidding/trading sites catering directly to this sort of thing, all it's going to be is lost business for eBay, more business for them. The sales will not decline at all.
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Old 01-27-2007, 05:42 AM   #3
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I know this has been debated alot recently, but actually doing it, that's just dumb!
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Old 01-27-2007, 06:50 AM   #4
ElfBane
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I guess the question is..."Do you believe in intellectual property rights?". The virtual artifacts don't belong to the player/s. Just don't try to dress it up, if it looks like a pirate..it probably is.
The above does not mean I am against the 'fair use' doctrine in the US. But even with fair use, you can't use it to make money.
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Old 01-27-2007, 08:14 AM   #5
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Ebay are just looking to protect themselves. Sure they will lose some of the cut they make from it but if it keeps them clear of any legal hassles in the future I am surprised they didn't do it sooner.

It does bring up this interesting cartoon from the Noob.

http://www.thenoobcomic.com/daily/strip227.html
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Old 01-27-2007, 08:40 AM   #6
PurpleXVI
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It's hardly comparable to piracy. Rather than buying a CD and making a copy which you then sell to someone else, this is more like buying a CD, improving it with several tracks, and then selling it on.

It's really no different from someone handing in an old game at a game store in exchange for store credit or a different game, except that in this case the someone is brighter and actually turns a profit.

Personally I don't think it's covered by any laws, though it's probably covered by EULA's.
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