02-20-2004, 05:05 PM | #61 | |
Baaz Draconian
Join Date: February 28, 2003
Location: SLO
Age: 52
Posts: 737
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I once forgot about STR drain and waltzed happily among those "fish" with stoneskin and ring of free action. Boy was I surprised when THE HAND appeared. Stun can be avoided with free action (ring, spell). But in this case it's useless. You die anyway, ha, ha ...
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02-20-2004, 05:50 PM | #62 | |
Ma'at - Goddess of Truth & Justice
Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
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I once forgot about STR drain and waltzed happily among those "fish" with stoneskin and ring of free action. Boy was I surprised when THE HAND appeared. Stun can be avoided with free action (ring, spell). But in this case it's useless. You die anyway, ha, ha ... [/QUOTE]Leslie, equipping the Mace of Disruption +2 should protect against the strength drain. Or just use the spell NPP.
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02-21-2004, 12:11 AM | #63 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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Rataxes, Wands of Frost might be easy to avoid with a soloist, but try micromanaging a party to avoid the effects without entering into "Spacebar-Hell" mode.
I too have yet to see a SThief successfully "use" the Wand of Polymorph on me, but wait, recall that the SThief does not actually use the wand on you. If you have time, you might want to give my new script a spin. Just start a new game and rest two times. Then we will see whether the Wand of Polymorphing usage becomes more effective. ---- To all, Currently the SThieves are Fighter/Mages. I was wondering about the following... ... 1) Do you mind that they are Human and multiclassed? Note that the default game has this oddity too. Although I do wonder whether their saving throws are correct. All straight 10s. 2) Would you prefer them to more "legit"? If so, which would you prefer? - Assassin, level 8. * in Long Sword & Single Weapon Style. All points split evenly between Hide in Shadows and Move Silently. - Assassin->Mage(4->5). * in Long & Single Weapon Style. No Potions of Invisibility (no more harvesting [img]tongue.gif[/img] ), attempts to cast Invisibility instead (I was pondering Mirror Image). Will cast Armor when spawned (more like apply really. I don't mind cheating this part because Armor lasts for 9 hours). Will cast Magic Missile (3 missiles at level 5). Will cast Vampiric Touch when HP is below 50%. All points split evenly between Hide in Shadows and Move Silently. Spell list will be something like this, Lvl 01: Magic Missile x3. There are 4 slots, but minus one for the Armor. Lvl 02: Invisibility x2 Lvl 03: Vampiric Touch x1 Comments? ADD] Would people prefer a 6->7 Assassin->Mage? The lvl 8 Assassin has 70000XP. A 6->7 will have 80000XP, and the 4->5 only has 25000XP. [ 02-21-2004, 12:24 AM: Message edited by: Dundee Slaytern ] |
02-21-2004, 12:13 AM | #64 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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ADD] Oh, and I think I can modify the behaviour so that they will attack anyone that is not a Thief (will still attack enemy Thieves like Imoen, Yoshimo or you though) or a Dog. [img]graemlins/showoff.gif[/img] Only if you want it though.
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02-21-2004, 03:32 AM | #65 | ||||||
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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As for being extremely harsh, GBlucher wrote back, and even I was amazed by what he had to say: "You've pulled off quite a trick, imo. You managed to grade and criticize the mods without coming off as even slightly insulting. It really is a good job!" True, he could just be being sarcastic, but I'm not getting that from the rest of his Email, so..... [img]smile.gif[/img] Quote:
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2) Yes, I would. I would prefer a Levels 6->7 Assassin->Mage, and make everything as legit as possible: Create the prototype in Character Creation. And I'd like more realistic stats, too (for all MOD characters): Just keep hitting Reroll and take the first set of (unaltered) stats that looks good and will allow the Dual. As for the SThief equipment & behavior: I'll be sorry to lose the Invisibility Potions--one wonders if there might be some pure Assassins, who would carry a Potion or two for emergencies (or a second Backstab), hiding among the Assassin->Mages. (Of course, if the "Duergar Patrols" are implemented, they would replace all but 2 of the SThieves.) I don't mind SThieves respawning on the 2nd level of the Dungeon, but they shouldn't spawn within sight range of any party member. [ 02-21-2004, 03:36 AM: Message edited by: SixOfSpades ]
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02-21-2004, 05:57 AM | #66 | |
Symbol of Cyric
Join Date: November 17, 2002
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Age: 38
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02-21-2004, 06:00 AM | #67 | |
Symbol of Cyric
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02-21-2004, 06:31 AM | #68 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Yeah, that could work. But frankly, I'm still hoping for most of those damn Thieves to be wiped out entirely--is that wrong? [img]graemlins/angel.gif[/img]
On a completely different note: The Tethyrian Shieldbearers I suggested for Improved Oasis (3, I guess) would be completely meaningless with the equipment I suggested for them: Even with Full Plate, 18 DEX, Large Shields+2, Helmets that grant a -1 AC bonus, and Cloaks of Protection+1, that brings their AC down to -8. Korgan, wielding a Normal Axe and nothing else, would have a THAC0 of -6 by that time.....and he could quite easily be dualwielding the Axe of Unyielding with Crom Faeyr. Long story short, the shieldwall I'd envisioned turns out to be about as substantial as an unmoved lawn. So I thought about giving these guys a special kit. The Dwarven Defender is a 3rd Edition prestige class, but sadly just for Dwarves, and it's an all-combat-skills kind of thing, not the "emphasis on defense" style I wanted the Shieldbearers to be. So, what are your thoughts on this: SHIELDBEARER Class: Fighter Race/Alignment: Any ADVANTAGES:
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02-21-2004, 06:47 AM | #69 |
Symbol of Cyric
Join Date: November 17, 2002
Location: Sweden
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A saving throws bonus would be in order, perhaps +1 every five levels? Allowing this kit to dual-class couldn't spawn any overpowered combinations if that's what you mean. I say he should be able to dual-class like any normal fighter.
Also, instead of a -1 bonus to the general AC every fourth levels, make it a -1 bonus against the four different damage types. This to prevent the AC bonus becoming redundant after reaching the cap on general AC at -25. After all, I take it this guy is supposed to be the master of defense? [ 02-21-2004, 06:53 AM: Message edited by: Rataxes ]
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02-22-2004, 04:46 PM | #70 | |
Dracolisk
Join Date: September 16, 2001
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Slightly edited design--check out the Shieldbashing. SHIELDBEARER Class: Fighter Race/Alignment: Any non-Chaotic ADVANTAGES:
[ 02-22-2004, 04:48 PM: Message edited by: SixOfSpades ]
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