01-18-2002, 07:54 PM | #1 |
Mephistopheles
Join Date: January 18, 2002
Location: Baumholder Germany
Age: 39
Posts: 1,434
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i tried team bg im haveing problems
can someone give me a detailed explaineation on what programs to download and how to create new items and spells once i download the editor?
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01-18-2002, 08:17 PM | #2 |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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you need the infinity engine editor pro. its called ieep on their download pages etc. remember the teambg has had some problems recently, although all downloads should have been back up weeks ago.
i dont think you need infinity engine explorer if you have ieep, and memnoch said a while back that you also dont need any file conversion utilities, since ieep has them all built it. or something.
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01-18-2002, 09:39 PM | #3 |
Takhisis Follower
Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
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You need WinBiff to extract the existing items and spells (and everything else for that matter) from BIFFs unless you wanna make all your items from scratch (and this is rarely needed).
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01-18-2002, 10:48 PM | #4 |
Ma'at - Goddess of Truth & Justice
Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 36
Posts: 3,337
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Does ne1 know how to get the Kit editor to work?????
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01-19-2002, 01:09 AM | #5 |
Zhentarim Guard
Join Date: November 21, 2001
Location: canada
Posts: 319
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I made some really crappy kits quite easily. The trick is making a good one. I picked putting the files in the kiteditor folder so I could check it before putting it in the game.
Go up to "make a new kit"(pretty easy so far..) here you pick what the main class is are restrictions on race and alignment, and dualing. If you check nothing, it is open to everyone. Next page shows the weapons the kit is allowed to use, and the prof points max for each weapon. Next in min req for abilities. Also bonuses (such as +1 for strength and dex, so a human can get up to 19's)very cool area. The next area is the tricky ones, and why most kits suck. The shows the special spells(set snare, truesight,etc) that the kits get at each level and the innates(immune to poison at some level, immune to +1 or lower weapons) that are always on. This is a very tricky process and I suggest looking at the games kits first to get an idea. Innates have a GA to start the name, and the others have a AP or somthing. The next one is ToB special abilities. I suggest just using the ones for the main class of the kit. I believe all that is left is the description for the kit so that people know what the hell it does. Then you are done. If you want it in the game, and you are sure it works, you have the copy the newly created files over to your game folder(make backups of the OG ones) I would suggest to avoid any unwanted suckiness, study the other classes first. I would suggest the monk cause the get a boatload of special abilities, and innates so you can see what the tricks are. Good Luck!
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