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Old 01-03-2005, 12:18 PM   #161
Dreamer128
Dracolisk
 

Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
Has anyone tried the Provinces mod at http://www.twcenter.net/downloads/db/?mod=251 ? I hear alot of positive stories about this one (it adds 50 new provinces). [img]smile.gif[/img]
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Old 05-06-2005, 01:35 AM   #162
pritchke
Bastet - Egyptian Cat Goddess
 

Join Date: September 5, 2001
Location: Calgary, AB
Age: 49
Posts: 3,491
This is my oldest leader. He was about to turn 81.
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Old 05-06-2005, 01:10 PM   #163
StigTC
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Join Date: September 15, 2002
Location: Denmark
Age: 43
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I had a general that died on the battlefield at age 82, wasn't the faction leader though. I was pretty amazed that a man that old could even mount his horse, especially in that day and age.

Your leader seems to have a lot of nice virtues as well, mine always end up with vices such as bloody, unhinged loon and hiding from the world.
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Old 05-06-2005, 01:20 PM   #164
Chewbacca
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Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
Most of my Generals die around 60-65, but I did have a 9 star commander live to be 74 in the recent game I'm playing.

Once they hit 59 I move all thier retinue that I can to more junior family members.
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Old 05-15-2005, 09:23 AM   #165
Sythe
Ra
 

Join Date: May 19, 2002
Location: The US of A
Age: 35
Posts: 2,365
There is a mod called Rome: Total Realism. It makes things much more realistic and comes with new skins for the units. And it is more challenging in some ways.

The site is at http://www.rometotalrealism.com
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Old 05-15-2005, 12:18 PM   #166
Sir Degrader
Thoth - Egyptian God of Wisdom
 

Join Date: November 3, 2001
Location: Canada
Age: 63
Posts: 2,871
Damn this thread is old... Anyway, Selucid's the least powerful the minute they establish a beachhead. All their REALLY powerful units are charger types (Elephants, Chariots, cavalry), which means that they often take horrific casualties against decent opponenets and in seige warfare. After 2 turns however, most of the damage can be healed, which is when the tide tends to turn. Anyway, that's my 2 cents.
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Old 05-17-2005, 06:25 AM   #167
StigTC
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Join Date: September 15, 2002
Location: Denmark
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Are you kidding me, all the Seleucid Empire needs are their levy pikemen (Especially while being sieged), their cavalry is just a nice bost to get out of tight situations. Their biggest downside is their lack of desent ranged units, not that I use archers that much anyway.
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too!
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Old 05-17-2005, 04:20 PM   #168
Sir Degrader
Thoth - Egyptian God of Wisdom
 

Join Date: November 3, 2001
Location: Canada
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...Exactly. Archer army stands back and blows the crap out them, while the levy's just stand there. The levy's have a lower defense value then other hoplite types.
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Old 05-18-2005, 04:10 AM   #169
StigTC
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Join Date: September 15, 2002
Location: Denmark
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That's because they aren't hoplites, but pikemen. [img]tongue.gif[/img]
There's a world of difference between the two, pikemen use the 6m long sarissa pikes and little armor, while the hoplites use 3-4m spears (that I don't remember the name of) and much more armor.
And I usually just scare off the enemy missile units with some cheap throw away light cavalry.

I'll admit though that when I get my cataphracts I use hammer and anvil all the way.

[ 05-18-2005, 04:12 AM: Message edited by: StigTC ]
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too!
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Old 05-28-2005, 06:10 PM   #170
Sir Degrader
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Join Date: November 3, 2001
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Yes, hence why they are weak just after establishing a beachead. Notice the powerful ones take 2 turns to build. That's 2 turns for you to start a siege and take advantage of their weaker units.
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