09-02-2003, 07:22 AM | #1 |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
Posts: 2,248
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I was planning to start a new dual fighter druid once I've downloaded Baldur's Gate trilogy. The plan was to play a fighter (actually a Berserker) through BG1 and then dual to Druid at some point in BG2 and take the char all the way to ToB.
So I tried making that dual fighter/druid and cheated it up to regaining active in BG2 and something struck me. When I dual a fighter to druid the druid weapons limitations stay with me while the armor restrictions don't apply. I remember that with a mage all restrictions were gone (except for not being able to spellcast in armor). So which advantages/weaknesses will a dual fighter/druid actually have? And how did they implement that into the game? After all a fighter/mage can use Soul Reaver +4 for all they care but the druid can't use a dagger?
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09-02-2003, 10:48 AM | #2 |
Fzoul Chembryl
Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 38
Posts: 1,701
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Druids are restricted in weapon use due to their vows. Mages are just restricted cause of their lack in training. So a druid will never be able to use twohanded swords cause it goes against their vows. Furthermore, the fighter/druid does have some good weapon choices. For two-handed fighting, the spear and quarterstaff, for single or dual wieldin, the scimitar and club. (there is a rather nice club in the game which also deals acid damage and is +3, good enough, I would say)
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09-02-2003, 12:03 PM | #3 | |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
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Quote:
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09-02-2003, 01:22 PM | #4 |
Fzoul Chembryl
Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 38
Posts: 1,701
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Hard-code
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