Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 03-26-2003, 10:45 AM   #1
Trisk
Welcomed New User
 

Join Date: March 22, 2003
Location: Canada
Age: 54
Posts: 2
Hello. I was wondering if there is some way to get around the hitpoints you gain in the game after you hit certain levels. Basically I don't like the limitation I seem to have encountered. ie. my mage after level 10 gains only 1 HP per level, the thief gains only 2. Any ideas?
Trisk is offline   Reply With Quote
Old 03-26-2003, 01:34 PM   #2
Duke Hereward
Elite Waterdeep Guard
 

Join Date: October 31, 2002
Location: Northants, England
Age: 46
Posts: 31
Off the top of my head the only thing I can think of is to use Dalekeeper to modeify your character's attributes, unless you delve into the code and change the parameters yourself for HP allowance / level.

Have you got the max HP/level option turned on?
__________________
The Duke<br />_ _ _ __ _ _ _ <br /><br />\"Me? With my reputation? Whatever were they thinking of?\"<br /><br />
Duke Hereward is offline   Reply With Quote
Old 03-26-2003, 02:58 PM   #3
SolitaryHacker
Elite Waterdeep Guard
 

Join Date: March 6, 2003
Location: uh.....
Age: 36
Posts: 16
dalekeeper is also very fun, if you want to screw around and make yourself damn near invincible
__________________
destiny, chance, fate, fortune, theyre all just ways of claiming you sucesses without claiming your failures
SolitaryHacker is offline   Reply With Quote
Old 03-26-2003, 04:00 PM   #4
CerebroDragon
Red Wizard of Thay
 
3D SuperBall Champion Asteroids Champion Battle of Helms Deep Champion Moon Patrol Champion Pac Man Champion
Spy Hunter Champion Super Mario Mushroom Champion
Join Date: March 2, 2003
Location: Ballarat, Australia.
Age: 45
Posts: 878
It might be fun, but its also fairly akin to cheating which I'd wager most fans of the other AD&D stuff, wouldn't want to do. I know I certainly don't see the point in it. I'm tough enough at level 14 right now as it is!

Also, as for the hit points limitation - that is also the nature of Dungeons and Dragons, based on the hit dice of the class of that particular character. (I.E Mage - D4) If its maxing out you're worried about, you can always enable the "Max hit point every level" on the options menu. Again, kind of defeats the purpose for creating AD&D characters if you ask me...
__________________
Diddledy High, Diddledy Low,
Come Brave Blood Sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
CerebroDragon is offline   Reply With Quote
Old 03-27-2003, 01:26 PM   #5
Trisk
Welcomed New User
 

Join Date: March 22, 2003
Location: Canada
Age: 54
Posts: 2
Thanks for the suggestions. I am not much on cheating so I'll just have to live with it. I was ok with having it roll for HPs as I was gaining levels (I am just not happy with being given 1 HP per level as my mage goes up). I have 4 characters that have been ready to level so I guess I'll live with it and put them up their level. Thanks to all who replied. Maybe once I am finished I'll just get a new game. Does anyone know if Ice Wind Dale II has the same limit?
Trisk is offline   Reply With Quote
Old 03-27-2003, 04:48 PM   #6
Curlcurl
Elite Waterdeep Guard
 

Join Date: November 27, 2002
Location: Sydney
Age: 50
Posts: 49
the limit is in all the games, its a D&D rule, after a certain level (11 I think) you only get few HPs levelling up
Curlcurl is offline   Reply With Quote
Old 03-27-2003, 05:53 PM   #7
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
Curlcurl is right - it's in the rules. Fighters, rangers and paladins gain 3 hps per level starting at 10th level, thieves and bards gain 2 hps per level starting at 11th level and wizards gain 1 hp per level starting at 11th level. It's on pages 135 and 136 of the IWD manual. [img]smile.gif[/img]
__________________
“Every tavern’s an opportunity, I say.”

http://www.ironworksforum.com/forum/image.php?type=sigpic&userid=3793&dateline=1187636  783
Micah Foehammer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
(minor spoilage) Why is Yoshimo complaining about "minor setbacks"? nytharloteepee Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 10-09-2004 07:06 PM
Cespenar and Golem Manual (minor minor spoiler) Alric Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 01-06-2003 02:32 PM
Minor Changes You'd Like To See Kerneth Neverwinter Nights 1 & 2 Also SoU & HotU Forum 28 08-07-2002 04:56 PM
Minor bug(s)??? Leonidas Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 06-29-2001 07:23 PM
Minor Problems, Minor DJG General Conversation Archives (11/2000 - 01/2005) 6 06-04-2001 04:05 PM


All times are GMT -4. The time now is 11:37 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved