06-20-2002, 09:59 PM | #1 |
Zhentarim Guard
Join Date: May 19, 2002
Location: Land of 10,000 Lakes (Minneapolis, MN, USA)
Age: 42
Posts: 315
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I've scoured the entire dungeon maze and fought through all those anoying Commando Kobolds (who always seem to get a critical hit on me) and talked to those ghosts. I then went above ground and explored the entire map where the bridge is. I killed all the villians and monsters there, but I am still flustered at what those ghosts want me to do. And one other thing, that Illmater guy, I'm pretty sure that I tried every dialog option with him but, you get the same outcome everytime. What's his purpose? Is he there just to make you scratch your head? Anyways, fill me in if you can. Keep in mind that you will most likely be posting a spoiler.
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\"The Earth is NOT your Mother!\"<br /><br />\"The chief cause of failure is trading what we want most, for what we want at the moment.\"<br />-Unknown |
06-21-2002, 03:40 AM | #2 |
Ra
Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 52
Posts: 2,326
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spoiler
- - - - - - - - - - - - - In another part of the dungeon you'll find a skeleton (knight) - kill him a take his broken armor back to the ghosts (other knights) For the whole tale - talk to Poe the bard on the bridge itself.
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06-22-2002, 04:08 PM | #3 |
User suspended until [Feb13]
Join Date: December 6, 2001
Location: the south side of ol virginny
Age: 62
Posts: 1,172
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ghosts?where?i must have missed that one.but i know about the skeleton i have to fight,and the broken armor.but i don't remember these other ghosts.
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06-22-2002, 06:24 PM | #4 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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The problem with Firewine is it's such a pain in the ass to fully explore--as if the narrow corridors & constantly respawning Kobolds weren't enough, they had to go Trap the damn thing, too. But there's a room with 4 or 5 ghosts in it, and if you don't have ToSC installed, there's a trick you can do that's so cheesy I won't even repeat it.
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06-22-2002, 07:01 PM | #5 |
Red Dragon
Join Date: December 5, 2001
Location: Auckland, New Zealand
Age: 38
Posts: 1,557
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SixofSpades...tell the man. [img]tongue.gif[/img] I have an idea as to what it is
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<br />\"A child of five would understand this. Send someone to fetch a child of five\" - Groucho Marx<br />Member of the ORT Clan. <br />\"Some birds are not meant to be caged because their feathers are too bright\"<br />Ma bouche sera la bouche des malheurs qui n\'ont point de bouche, ma voix, la liberté de celles qui s\'affaissent au cachot du désespoir. - Aimé Césaire<br />La plus perdue de toutes les journées est celle où l\'on n\'a pas ri. - Sébastien Roch Nicolas |
06-29-2002, 07:44 AM | #6 |
Zhentarim Guard
Join Date: May 19, 2002
Location: Land of 10,000 Lakes (Minneapolis, MN, USA)
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Sorry that I'm a little late in responding to all of you're helpful tips. I went ahead and retrieved the armor for those ghosts. whoppeee! a measley 1500 exp. BioWare should have made the whole Firewine area a little more mysterious with ancient Elven artifacts and stuff like that. Oh well, i guess the real mystery is what they were thinking when they added the firewine area to the game.
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\"The Earth is NOT your Mother!\"<br /><br />\"The chief cause of failure is trading what we want most, for what we want at the moment.\"<br />-Unknown |
06-30-2002, 04:32 PM | #7 | |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Quote:
If you don't have ToSC, you can--god, this is stupid--pickpocket one of the ghosts. Yeah, I'm going to reach inside the ethereal pocket of an apparition and retrieve a solid artifact. Riiiiiight. If you do have ToSC, then the whole "Vampire's Revenge" sword thing is opened up. I object to the sword quest not because I don't like the sword, but because it's not anything that any normal person would ever, EVER do--the only way you could find out about the quest at all is to open up Infinity Explorer and go delving into the script.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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06-30-2002, 05:02 PM | #8 |
Zhentarim Guard
Join Date: May 19, 2002
Location: Land of 10,000 Lakes (Minneapolis, MN, USA)
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Thanks Six!
I guess I'll have to try that scheme you just mentioned. I hadn't heard of it before. [img]smile.gif[/img]
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\"The Earth is NOT your Mother!\"<br /><br />\"The chief cause of failure is trading what we want most, for what we want at the moment.\"<br />-Unknown |
07-01-2002, 07:54 PM | #9 |
Red Wizard of Thay
Join Date: November 23, 2001
Location: That coffee stain on your map (Australia)
Age: 37
Posts: 868
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How do you get this sword? I have the armour and i never found the ghosts so what do i do to get it?
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07-02-2002, 08:03 AM | #10 |
Zhentarim Guard
Join Date: May 19, 2002
Location: Land of 10,000 Lakes (Minneapolis, MN, USA)
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Posts: 315
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You'll find the ghosts eventually just clear out the entire dungeon. They are near the center and you can hear the loud noise that they make as you get near them.
I have TotSC installed and would like to try this quest that Six mentioned, but I didn't understand from what he said on how to activate this quest. Come on Man, don't let us hang like this. Who do we talk to to start this "Vampire Sword quest"??
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\"The Earth is NOT your Mother!\"<br /><br />\"The chief cause of failure is trading what we want most, for what we want at the moment.\"<br />-Unknown |
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