11-30-2001, 12:24 AM | #1 |
Dungeon Master
Join Date: November 26, 2001
Location: KCMOUSA
Posts: 93
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Okay, I'm getting my butt kicked by those tree-things in the trynton armory! They have amazing hit points, plus magic! Any good strategies for beating them? I was thinking about "pulling" them out into the anti-magic zone in the courtyard... but then I couldn't use my magic either. Is there any "magical" stuff that works in the "no magic" zones?
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11-30-2001, 01:03 AM | #2 |
Elite Waterdeep Guard
Join Date: November 28, 2001
Location: Kelonwa BC
Posts: 27
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I pulled them out then made my wat to the edge of the door way and was able to use my magic
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11-30-2001, 01:25 AM | #3 |
Elite Waterdeep Guard
Join Date: November 27, 2001
Location: Pittsburgh, PA, USA
Posts: 15
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I chucked a Canned Elemental in the room and hid... Good ol' Greater Fire Elemental showed them who wore the pants.
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11-30-2001, 08:52 AM | #4 |
Drow Warrior
Join Date: November 28, 2001
Location: Madison, CT
Posts: 292
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Use spells like paralyze, terror, insanity, blind ... to keep them from doing anything. I managed to at least paralyze them and my front line beat them down.
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11-30-2001, 09:23 AM | #5 |
Dungeon Master
Join Date: May 8, 2001
Location: Manchester, CT, USA
Posts: 80
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If you run out into the pagoda section of the fourth bough, that is a null magic zone. Make sure you go far enough that they can't cast at you from the doorway of the armory. You still have to hack down their 300 hps, but they don't hit hard or often in melee.
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11-30-2001, 09:29 AM | #6 |
Elite Waterdeep Guard
Join Date: November 28, 2001
Location: Nashville, TN
Posts: 29
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Ah.... Great idea Virgil, I hadn't thought of that one. Thanks
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