10-27-2003, 09:47 PM | #1 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
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Is anyone else doing this: I have taken to starting on lvl 10, and then trying to escape, by working my way back to the top. I also found a way to keep people from just running from lvl to lvl. I ran small quest in there today, and got a couple of people to go along with it. Kept 5 of us going over every passage, looking for clues, and really enhanced the role play in game. It was quite fun, and pretty easy to do. Except for keeping the little plot going. I was making it up on the fly, and had no real items to use as clues, just made them up as I went. Great fun, and no one seemed to mind thoroughly exploring the depths. Kept a party until lvl 7.
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10-28-2003, 03:32 AM | #2 | |
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10-28-2003, 06:32 AM | #3 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
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Cool plan. Tried to solo lvl 10/11 yesterday, and there was no way. I had a lvl 20 fighter, specialized, improved crit, with both long sword, and halberd, and still couldn't hit 'em. Not very often, anyways. Will try experiment on that, as he was human, and so was the other char i had down there yesterday. Larry was a half orc, and didn't seem to have a lot of trouble. just say no to humans fighting lvl 10, solo anyway.
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To those we have lost; May your spirits fly free. Good Music: Here. Interesting read, one of my blogs. |
10-28-2003, 11:14 PM | #4 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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I had two axes. Both were +5, and each was imbued with powers that would be needed for level 10. One had a 2d6 extra punch for giants and the other had a 2d6 extra punch for lizardfolk. Still, I only hit them 20% of the time.
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