09-25-2002, 11:46 AM | #1 |
Dungeon Master
Join Date: July 31, 2002
Location: Buffalo, NY
Age: 54
Posts: 57
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When soloing, how do you contend with all the locked Chests/Doors if you are not a thief? Wanted to run a Kensai/Mage but thought I would have to much trouble with Locked items. Any suggestions?
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09-25-2002, 12:03 PM | #2 |
Elminster
Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
Posts: 449
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If you played as a Kensai/Mage, there is a spell called knock that can be used on most locked chests/boxes etc, you could also bust open boxes depending on your strength. Locked doors however arn't really much of an issue as most important locked doors are opened with keys which you'd have to find. yeah? [img]smile.gif[/img]
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09-25-2002, 12:38 PM | #3 |
Zartan
Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
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As Bristowe mentioned, it isnt any problem at all, especially since you're a Kensai/Mage. The second level Mage spell Knock opens all locks (except those who requires a key), no matter how difficult it is. Knock is better the the Thieving Pick Lock.
And this is also where the 'Draw Upon Holy Might' comes handy. Most classes have this ability, which will raise their strength with many points. While this works, press on your weapon to 'activate' it, and attack the chest/door/box you want to open. Works like a charm. [img]smile.gif[/img] |
09-25-2002, 01:00 PM | #4 |
Symbol of Cyric
Join Date: June 15, 2002
Location: Denmark
Age: 43
Posts: 1,163
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Since you will be unable to actually disarm anything you will have to set off most traps.
Setting off traps as a solo mage is a whole science where you will have to use your protections cleverly (though the stoneskin wards off most common traps). Sometimes you might also just bite the bullet and take the damage.
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09-25-2002, 02:13 PM | #5 |
Dungeon Master
Join Date: August 22, 2002
Location: Bedford MA.
Age: 60
Posts: 54
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Trap disarming is where I disagree with the game design. Hordes of monsters can run back and forth over these traps and not set them off, unless they are ones you set specifically for them. Also, creatures you summon will not set them off. Why is that?
So much for summon minesweeper. I haven't tried to gate in a sweeper, or use a similacrum as one, but I think the result will be the same. |
09-25-2002, 02:58 PM | #6 | |
Zartan
Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
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Quote:
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09-25-2002, 03:10 PM | #7 |
Jack Burton
Join Date: May 2, 2002
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WELCOME TO IW JAKESORBETTER! [img]graemlins/thewave.gif[/img] [img]graemlins/cheers.gif[/img]
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09-25-2002, 03:16 PM | #8 | |
Zartan
Join Date: October 15, 2001
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J/k I agree, welcome to Ironworks, JakesOrBetter! [img]graemlins/happywave.gif[/img] |
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09-25-2002, 05:02 PM | #9 |
Dungeon Master
Join Date: July 31, 2002
Location: Buffalo, NY
Age: 54
Posts: 57
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Thanks, never thought about just smashing things open. Obviously pretty new to RPG. I knew about the knock spell but did not want to have to memorize it 5 times and waste the slots.
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09-25-2002, 06:43 PM | #10 | |
Gold Dragon
Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 36
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Quote:
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