11-18-2002, 06:02 PM | #1 |
Elminster
Join Date: October 26, 2001
Location: Sterling Heights, MI, USA
Age: 46
Posts: 477
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I found cold spells to be rather useless in IWD. Any thoughts for this game?
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11-18-2002, 06:05 PM | #2 |
Lord Ao
Join Date: June 24, 2002
Location: Nevernever Land
Age: 49
Posts: 2,002
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Icelance is a nice high damage to single enemey spell, plus it has a chance of stunning. Good to use once combat has been joined and you can't use area spells.
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11-18-2002, 06:50 PM | #3 |
Manshoon
Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
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Without saying much there are CERTAIN PLACES where you are fighting fire based creatures and non-cold loving creatures where cold spells can be useful. But personaly I like acid and poison cuz they effect MOST creatures no matter what their climate preference is. HoF staff of Greater Spell resistance is GREAT. Give it to a barbarian with high strength and watch him bludgeon/poison everything. [img]smile.gif[/img]
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11-18-2002, 11:15 PM | #4 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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It is true that there is a dearth of cold-based spells in IWD2. However, Cone of Cold should be a staple of every mage's spellbook while sorcerers should pass on it. Once your mage takes Aegis of Rime, your cold spells are slightly better, of course.
Gammit, perhaps you might want to give some thought to designing a useful cold-based spell. Let us know, won't you? [img]graemlins/petard.gif[/img]
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11-19-2002, 01:31 AM | #5 |
The Magister
Join Date: September 8, 2002
Location: Roseburg,OR
Age: 53
Posts: 113
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Since most of the game takes place in Cold climates... I passed on ice and snow spells. Boned up on all the fire and acid spells I could get my hands on.
There seem to be VERY few things in the game that cold is usefull against.
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11-19-2002, 09:06 AM | #6 |
Elminster
Join Date: October 26, 2001
Location: Sterling Heights, MI, USA
Age: 46
Posts: 477
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Design some useful cold spells for an IWD game? Hmmmm... that's a tough one. I'd say (I have no idea if these aren't already spells. So, if they already are, forgive me):
1.) Chill Blood a high-level arcane spell that turns any water in a person/monster's body to ice, thus shattering it. Creatures without body fluids and/or solid bodies (ex. jellies) would, of course, be immune. 2.) Zone of Frost a mid to high-level druid spell that surrounds a creature in a zone (similar to an imprisonment spell) that completely removes all heat from said target area. Creatures with immunity to cold damage would be immune. Now that I think of these, they might be fun.
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11-19-2002, 10:39 AM | #7 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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Well... cold work on all humans and humanoids we encounter, and we encounter a lot of those. I once killed a pack of berseking barbarians with a cone of cold.
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11-20-2002, 08:44 PM | #8 | ||
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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Quote:
Quote:
I don't mind working on creating these; it should test my ability with editing/creating spells in the now-altered Infinity engine. In fact, I haven't tried editing/creating anything yet, but the theory is sound.... [img]graemlins/erm.gif[/img] [img]graemlins/petard.gif[/img] By the way, if these cold spells don't work please don't cryo over spilled milk. [img]tongue.gif[/img] I had to put that one in there.... [img]graemlins/laugh3.gif[/img]
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11-20-2002, 11:04 PM | #9 |
Elminster
Join Date: October 26, 2001
Location: Sterling Heights, MI, USA
Age: 46
Posts: 477
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Yes, but without a "shell" to contain it, a jelly would just expand when frozen. I'm talking about the damage a humanoid would take if all the water in its body turned to ice and expanded... thus rupturing all your cells.
Good question, Az. I initially thought it should harm the targeted creature, but then again... harming all those within that zone (say 10 foot radius) might be cooler. Imagine having your surrounding environment go from ambient temperature to absolute 0 instantaneously... now that's some cool damage. [ 11-20-2002, 11:07 PM: Message edited by: Gammit ]
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