06-21-2007, 06:14 PM | #1 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
|
I was wondering why some of the items that were supposed to be in IWD - that I spotted in walkthroughs - were not there and got to researching and modifying.
This has item spoilers galore, but mostly for ones never to be found in the game. . . . Why did I get no random items in a couple of spots? The answer was that there was either a typo or a bug situation. I fixed these two then: Dragon Eye L5 (AR4005): Bonecleaver was typed as ZZZ3BC, but it should be ZZZ6BC - fixed Wyrm's Tooth - Ice Aquarium (AR7001): It was a typo, but it would have bugged if you fixed - apparently you can't have two long item names side by side like this: LongCle SpenStaf - currently = no item if the random "LongCle" hits LongClevSpenStaf - try to fix = fail! u1hax4b SpenStaf - fixed = very interesting Thus, I fixed with Benorg's Truth (I figured Long Cleaver was a +4 weapon, so its replacement should be too) -- note how the item code for this axe doesn't run into the item code of the staff.) Finally, since I play in HoW [hush you purists], I popped in some items that were teasing me for being around in the IWD websites, but never to be found in the full games with TotL. I tried to find equivalent item types and bumped up the ante. Here's the list and you'll see the logic fall into place [knowing what all random items are and what you can buy] when doing IWD, HoW, & TotL: All - more or less - in order of how you'd acquire: Dragon's Eye L3 (AR4003): Giant Killer --> Long Bow +3: Defender (random) Lower Dorn's Deep - Greater Forge (AR8011): Two Handed Axe of Greater Phasing +2 --> Long Cleaver (random, and put it at the end of random list to prevent error) Barbarian Camp (AR9200): Halberd of Sparks +1 --> Darig's Rest (+2 halberd) War Hammer +2 --> Demon's Breath (+3 hammer) Reinforced Large Shield +1 --> Stomper's Boots (Earthquake) Tiernon's Store (AR9501) = let's go shopping after those damn worms: Decorative Helm 1 --> Decorative Helm {GOLD} (hey, I miss this from BG1) Decorative Helm 2 --> Illian's Hunting Helm Decorative Helm 3 --> Helm of Shouting (Shout) Gold Ring --> Greater Ring of the Warrior Flamedance Ring --> Ring of the Warrior Thief Lonelywood (AR9100) battle: Alpheus (creature): Bracers of Defense A.C. 6 --> Silver Bracers of Kedl (A.C. 5) Castle Northwest Tower (AR9703): Harald (creature): Morning Star +4: Defender --> Morning Star +4 of Action (hey, you lose rep!) Castle Dungeon L4 (AR9800): Long Bow of Marksmanship --> Long Bow +3: Repeater (I mean, come ON) Arrows of Fire --> Confusion Arrows +3 (better...) Dragon Temple L2 (AR9602): Chainmail +2 --> Belt of Bones {good} Ancient Armor --> Belt of Stones {bad} Xactile (creature): Mace +1 --> Morning Star of Confusion +1 (by killing) It's easy to get carried away, so I think this works well for a little bump for those playing in HoF. I might add the missing staves as well: Staff of Besieging (especially) and The Summoner's Staff, but I don't see a logical area to fit these in yet. Near Infinity is great for doing these repair jobs, so thanks go to Jon Olav Hauglid here. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[NWN, NWN2] Voice Set manipulation... | Mozenwrathe | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 1 | 11-19-2006 12:24 PM |
Help on graphics manipulation | Avatar | General Conversation Archives (11/2000 - 01/2005) | 3 | 10-01-2003 04:18 PM |
Looking for item | Rolla ZE | Miscellaneous Games (RPG or not) | 4 | 01-31-2002 04:11 AM |
Item editing Difficulty item disappears in SK | Malecite | Baldurs Gate II Archives | 4 | 03-12-2001 11:44 PM |
Poll: attribute manipulation | turbovee | Baldurs Gate II Archives | 3 | 01-03-2001 08:21 PM |