08-18-2003, 08:44 PM | #51 |
Zartan
Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
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Here is a link to the guild page:
http://nwn.bioware.com/guilds_regist....html?gid=4347 So far only Philip, Dreamer128, and myself have made the jump and joined. So we await: Legolas- I sent an invite...did you get it? Larry_OHF- Couldn't send invite True_Moose- Couldn't send invite When you join check the the forum there and say hello, then say yay or nay on philip's proposed use of the forums to keep track of all the intricacies involved of module making. It is far more organized than we could ever hope to be on this little thread. [img]smile.gif[/img] I'm going to add MSN I.D.'s tonight (those I dont have) and I really look forward to seeing the village exterior Dreamer128 is working on. Forgive me if I seem impatient, this project has really got me excited. So just tell me to shut up and sit down if it seems like I'm bouncing off the walls too much. [ 08-18-2003, 08:46 PM: Message edited by: Chewbacca ] |
08-18-2003, 09:20 PM | #52 |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
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*casually picks up expensive vase and carries it off to the attic*
Not at all, Chewie, not at all... I got the invite, just didn't act on it until now. Of course, I was already planning to do so before I read this reminder [img]graemlins/uhoh1.gif[/img] Now, all we need is a site to upload the mod to. |
08-19-2003, 06:45 AM | #53 |
Dracolisk
Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
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Who needs a copy of the exterior when I'm done with it?
I'm running NWN on a non-internet computer, so I'll have to transfer individual .Erfs using floppy disks. [ 08-19-2003, 07:57 AM: Message edited by: Dreamer128 ] |
08-19-2003, 07:39 AM | #54 |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
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If you need some help, I am always intrigued by writing stuff and adding items or NPC's.
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08-19-2003, 12:09 PM | #55 |
Dracolisk
Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
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Thanks Wolfgir. Your help would be most welcome [img]smile.gif[/img]
General Update: -Finished most of the village exterior. Added sounds, signs and weather effects this morning. I just need to place some more -Finished Jermal the Loremaster [NPC]. He has alot of dialogue, one quest and there are two shops available in his house (which is also the local temple). One selling books and the other selling potions. Before the second shop and his (free) healing spells become available, you must first collect some supplies of his from a local (vermin infested) warehouse. -Finished a beta version of the Drow warriors. One using a standard Drow light crossbow with poisoned darts, the other dual wielding two +3 short swords. They also make quite a spectaculair entrance. -Finished the Dungeon Masters best friend in multiplayer games. The Agent (Matrix Easter egg). They can beat the snot out of every irritating player. -Working on a system that allows quick teleportation to maps that are not yet connected through area transitions. Which is just for the testing fase of the mod. [ 08-19-2003, 12:25 PM: Message edited by: Dreamer128 ] |
08-19-2003, 12:34 PM | #56 | |
Zartan
Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
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Quote:
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08-19-2003, 04:29 PM | #57 |
Dracolisk
Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
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Damned. I'm finished, with the exception of one very irritating bug. Too tired to fix it now. It'll have to wait 'till the morning. Sorry guys
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08-19-2003, 10:19 PM | #58 |
Zartan
Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
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So who runs the village militia? Is it a citizen militia that only gathers in times of need? Or is it a mercenary guild hired by the towns merchants? Another thought is a militia loyal to a local Noble made up of his hirelings and loyal men?
I like the mercenary guild idea. Alot of tangents can come from it and it allows for a permanent professional militia to make good logical sense.The mercenary guild is set-up or arranged by a merchant's guild or consortuim. The guild not only gaurds an isolated waypoint on a long caravan route, but also offers escort service for the traveling caravans on the long road? I'm brainstormin... any other ideas?
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08-19-2003, 10:32 PM | #59 |
Gold Dragon
Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 36
Posts: 2,563
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Well, I got SoU...finally [img]tongue.gif[/img] My figher/druid's trudging along through the campaign, and I'm up to date toolset wise, so I'll continue fiddling and balancing.
Chewbacca already knows this, but I've left alone the rusty/masterwork cycle. It seems way too cookie cutter, and the difference between a rusty and a regular in terms of cost is small enough to make it a moot point. However, me and Chewbacca have been working along (he's been helping me balance), and we've got some unique, interesting weapons, that're still none too powerful and quite well balanced. That and I'm trying to get the damned fire to look good inside the forge. I like the idea of having a couple of mercenaries running the militia, trying to whip local farmers and boys into something resembling a fighting force. Some disgruntled, senile old mercenaries trying desperately to keep a force together for pride as much as anything would be funny.
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08-20-2003, 12:14 AM | #60 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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I received your PM. HOw do you want me to go about making the the tailor shop? A small area with a store, and in the store a merchant with the items? Please elaborate.
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