10-06-2001, 12:35 PM | #1 |
Drow Warrior
Join Date: October 3, 2001
Posts: 252
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Which mage kit, if any do you like the best? Keep in mind this will determin my next class for when I beat the game with my fighter, or should I go with a sorcerer?
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10-06-2001, 01:10 PM | #2 |
Banned User
Join Date: June 16, 2001
Location: Uppland
Posts: 711
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Personally, I never specialize in any magic-school. There are always spells from every school you want to use.
------------------ We call him Bobby Corwen |
10-06-2001, 02:52 PM | #3 |
Drow Warrior
Join Date: July 13, 2001
Location: Niles,Il USA
Posts: 298
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Sorcerers are great fun. Its a rare occasion I need a spell that I cannot cast. A second mage (maybe a half a mage like aerie or something) is a good backup for those situations.
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10-06-2001, 02:54 PM | #4 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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If... you are still new to magic using, and like to dabble with different spells now and then, a general mage will do.
If... you want to be able to cast more spells and do not mind losing a few types, choose a specialist mage. Choose Conjurer if you still want some defensive spells, choose Necromancer if you do not mind losing some illusion spells( no illusion spells = more space for firepower). If... you are very comfortable with using magic, and you already know which spells you will always tend to use all the time, then Sorcerer is the way to go. One suggestion I have for people who want to play a Sorcerer, is to plan in advance, what spells you want and in which order to select. Sorcerers are capable of massive barrages of magical firepower if used properly. ------------------ If not a Sorcerer casting total oblivion, then a Paladin meting out justice. Otherwise, I think I will just be a bard and torture my enemies with, "My Heart Will Go On". Platinium Sorcerer of ALSB, Aerie Loving Sacred Band! She's MeowRrrr, and more! ------------------------- Baldur's Gate Item Mart |
10-06-2001, 06:42 PM | #5 |
Drow Warrior
Join Date: October 3, 2001
Posts: 252
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thanks for the help, I'm not tottaly new to mages, there just not my best class. I know in BG1 it was necromancers all the way, not for the necro spells, but beacuse the spells you lost were the most uselss for BG1(illision)
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10-06-2001, 07:02 PM | #6 |
Dungeon Master
Join Date: August 27, 2001
Posts: 53
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Conjurers are the best because all you lose are the lame divination spells. Sure True Sight is nice, but just pick up Keldorn and voila OR just have a good Cleric around. If you have ToB, try the wild mage. Funny stuff and you get to use ANY spell. Sorcerors are ok, but the limitations on spell variety get to be a major pain in the butt.
Baron Nocturna ------------------ Anyone care to see my Rod of Lordly Might? |
10-06-2001, 07:10 PM | #7 |
Thoth - Egyptian God of Wisdom
Join Date: March 12, 2001
Location: Birmingham, West Mid\'s, England
Age: 87
Posts: 2,859
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I prefer a general Mage, myself because you get all the spells.
Sorcerer is also very good, despite some limitations, because you have LOTS of each spell available for use. One thing - DON'T memorise 'find familiar'! It wastes spell space! If you want a familiar, wait until you find a scroll. ------------------ Dubbed Queen of the Illuminati by Diogenes. |
10-06-2001, 07:19 PM | #8 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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MuWahHAHAHAHA!!!!
Try casting 4 Abi-Dalzim's Horrid Wilting, a Spell Trigger, 6 Finger of Deaths, a Spell Sequencer, 6 Chain Lightnings, 6 Flame Arrows, etc... ... anytime, anywhere with a general mage. The advantage of a Sorcerer is the ability to cast an obscene amount of attack spells without the need to memorise in advance. With proper planning, you will never go, "I wish I had that spell" with a Sorcerer. [This message has been edited by Dundee Slaytern (edited 10-06-2001).] |
10-06-2001, 07:23 PM | #9 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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10-07-2001, 06:07 PM | #10 |
Elminster
Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 45
Posts: 486
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If you have ToB, a wild mage would be pretty fun. You have an extra spell per level, like a specialist, but you don't have an opposition school. The only downside is that once in a while (I think it's like a 5% chance) something random will happen with one of your spells, but it's pretty cool so I'd go with it.
I like the sorceror for one big reason. No need for memorization. With the right picks, you can have a really good mage. A while back I looked at all the FAQs on the web, and conglomerated them into what I would choose for spells, this is it. Anything marked with a * is for ToB (which allows higher levels): L1-5 -- Magic Missle Spook Burning Hands (helps w/ trolls) Chrom. Orb Friends (though some people take protection from evil over this, but I'd prefer to have a cleric cast prot. from evil 10', it's more economical) L2-5 -- Mirror Image Acid Arrow Detect Invis Invis Web L3-4 -- Skull Trap (not Fireball. Too many enemies have fire resistance, and skull trap deals non-elemental magical damage) Dispel Magic Remove Magic Flame Arrow *Slow L4-4 -- Greater Malison Stoneskin Secret Word (some people skip this and pick Meteors) Minor Sequencer or Emotion *Emotion or Minor Sequencer L5-4 -- Breach Lower Resist Spell Immunity Animate Dead (they say this is a better spell at higher levels (15) because you can summon some pretty serious dead) *Feeblemind or Chaos L6-3 -- True Sight Summ. Nish. Prot. Magic Energy *Pierce Magic or Death Spell *CL L7-3 -- Spell Sequencer Khel. Warding Whip M's Sword *Ruby Ray *Finger of death L8-2 -- Abi Wilting Spell Trigger *Pierce Shield *Simulacrum L9-0 -- *Time Stop *Spellstrike *Chain Contingiency *anything you want hope this helps |
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