Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 06-17-2002, 02:33 PM   #1
Willard
Fzoul Chembryl
 

Join Date: June 14, 2001
Location: Vermont
Age: 32
Posts: 1,752
What is a treant? One of the magical bows' (heartseeker?) strings is made of the heart of a treant, so I wonder what it is.
[img]graemlins/lildrizzt.gif[/img]
__________________
Willard is offline   Reply With Quote
Old 06-17-2002, 02:43 PM   #2
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
Copy and pasted from the Mostrous Manual:

Quote:
Treants are strangely related to both humans and trees, combining features of both species. Peaceful by nature, treants can cause great damage when roused to anger. They hate evil things and the unrestrained use of fire.
Treants are almost indistinguishable from trees. Their skin is a thick, textured, brown bark. Their arms are gnarled like branches and their legs fit together when standing like the trunk of a tree. Above the eyes and along the head are dozens of smaller branches from which hang great leaves. In winter the leaves of a treant change color but rarely fall out. Treants are very intelligent and often speak a number of languages including their own, elf, dwarf, common, and a smattering of just about all other humanoid tongues (at least enough to say "Get out of my trees!").
And a picture of it:


And lastly, it's full stats:

Quote:
Treant
Climate/Terrain: Any forest
Frequency: Rare
Organization: Grove
Activity Cycle: Any
Diet: Photosynthesis
Intelligence: Very (11-12)
Treasure: Q (x5), X
Alignment: Chaotic good
No. Appearing: 1-20
Armor Class: 0
Movement: 12
Hit Dice: 7-12
THAC0: 13 (7-8 HD),
11 (9-10 HD),
9 (11-12 HD)
No. of Attacks: 2
Damage/Attack: Variable
Special Attacks: See below
Special Defenses: Never surprised
Magic Resistance: Nil
Size: H (13'-18')
Morale: Champion (15-16)
XP Value:
7 HD 2,000 (+1000 per Hit Die

Combat: The combat ability of treants varies with their size. Young treants (13 or 14 feet) have 7 or 8 Hit Dice and inflict 2-16 points of damage per attack. Middle-aged treants (15 or 16 feet) have 9 or 10 Hit Dice, respectively, and inflict 3-18 points of damage per attack. Elder treants (17 or 18 feet) have 11 or 12 Hit Dice and inflict 4-24 points of damage per attack.
Due to their tough, barklike skin, treants have a superior Armor Class rating against almost all weapons. Their only weakness is fire. Any fire-based attack against a treant is at +4 to hit and +1 damage. In addition, treants save against all fire-based attacks at -4. This weakness to fire also applies to animated trees controlled by a treant.
Treants have the ability to animate normal trees. One treant can animate up to two trees. It takes one round for a normal tree to uproot itself. Thereafter the animated tree can move at a rate of 3 per turn and fights as a full-grown treant (12 Hit Dice, two attacks, 4-24 points of damage per attack). A treant must be within 60 yards of the tree it is attempting to animate. Animated trees lose their ability to move if the treant who animated them is incapacitated or moves more than 60 yards away.
Treants (regardless of size) and treant-controlled trees can inflict structural damage when attacking a building or fortification.

Habitat/Society: Treants live in small communities, usually amidst old hardwood forests (oak, maple, mahogany, etc.). In the forest treants rarely reveal themselves, preferring not to interact with the more transient lifeforms (anything with a lifespan of 500 years or less). Humans and demihumans have only a slight chance of spotting a treant who is trying to blend in with the trees. Rangers have a fair chance of spotting a treant (10% per level).
Treants are intolerant of evil, particularly when fire and the wanton destruction of trees is involved. They hate orcs and goblins with a passion and tend to be suspicious of anyone carrying an ax.
Treants have no use for treasure, and usually place all such items somewhere out of sight, such as under a great rock. Occasionally a treant can be convinced to give up his treasure but only when some great good will be accomplished by this generosity.

Ecology: Treants, like all trees, gain sustenance via photosynthesis. Treants often sleep for long periods of time (anywhere from a few days to several years) during which short roots grow into the ground beneath them gathering water and minerals from the soil. Reproduction is via off-shoot stalks which the female treants then protect and care for until the stalks are grown.
The lifespan of a treant is not known, but is several thousand years at least. As they grow older, treants become slower and less agile, sleeping for longer periods and talking less of things that are and more of things that were. Eventually an old treant will not wake up, taking permanent root in the spot where he sleeps and living out the rest of his life as a normal tree.


[ 06-17-2002, 02:45 PM: Message edited by: Sir Exxon ]
Sir Exxon is offline   Reply With Quote
Old 06-17-2002, 02:45 PM   #3
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Click here.

[ADD]
Heh, or you can just read above. [img]tongue.gif[/img]
[/ADD]

[ 06-17-2002, 02:47 PM: Message edited by: Dundee Slaytern ]
Dundee Slaytern is offline   Reply With Quote
Old 06-17-2002, 06:02 PM   #4
Indemaijinj
Symbol of Cyric
 

Join Date: June 15, 2002
Location: Denmark
Age: 43
Posts: 1,163
Basically, a treant is an ent ripoff. Just as a halfling is a hobbit ripoff. That's why they have the ability to cause structural damage.

In the Ad&d Player's Handbook a high-level ranger can sometimes be so lucky as to have a treant as a companion. As you can guess this rare honour is very appreciated.
__________________
The Bleak Caballero<br /><br />Proud and original member (and secret admirer) of the Pro-Mazzy movement.
Indemaijinj is offline   Reply With Quote
Old 06-17-2002, 08:17 PM   #5
Maxamus
Manshoon
 

Join Date: June 14, 2002
Location: Someplace
Posts: 181
Man, I so wish more people in my town played DandD

more = any
__________________
I cry, when angels deserve to di-ii-eee<br /><br />Stupid people to stupid things, smart people outsmart each other
Maxamus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Least Favorite Creature Millions Knives Miscellaneous Games (RPG or not) 30 06-02-2004 08:10 PM
Creature Makers Brainless One Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 02-25-2003 11:22 PM
Strange Sex Laws around the world... and i mean strange :) Harkoliar General Conversation Archives (11/2000 - 01/2005) 7 02-08-2002 09:03 PM
Creature ID Ashoka Baldurs Gate II Archives 5 06-21-2001 03:23 PM
Creature Creation Manifest Baldurs Gate II Archives 1 11-25-2000 01:40 AM


All times are GMT -4. The time now is 12:58 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved