10-24-2002, 04:07 PM | #11 | |
Galvatron
Join Date: December 14, 2001
Location: Israel
Age: 36
Posts: 2,187
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In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells! |
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11-03-2002, 01:48 PM | #12 | ||||||
Quintesson
Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 43
Posts: 1,088
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Firstly I'd like to say that that's a great spell guide and it's obvious that a lot of hard time and effort has gone into its creation. I would like to comment of a few points however: It seems that you've mentioned the saving throw bonus/penalty that some spells give, but not all of them. In order to make the guide consistent, I'd suggest mentioning all the saving throw modifiers for applicable spells. A quick browse found the following saves that need adding, but I've a feeling there's a few more: web (-2) confusion (-2) slow (-4) feeblemind (-2) finger of death (divine and arcane) (-2) The symbol spell fear and stuns (-4) mental domination (-2) There was a comment about the use any item ability, to allow a thief to use Carsomyr, Human Flesh, Ring of Gaxx, Amulet of Seradine to provide 90% MR. I know these items were only given as examples, but Carsomyr grants 50% MR, not +50% MR, so you can see the MR stack only if you equip the Carsomyr first, then the other items, but the first time you actually use Carsomyr, its 50% MR will be applied and override any other bonuses (apart from innate MR), so this combination won't actually give 90% MR. Quote:
Example (prices in brackets reflect percentage discount): Staff of Rynn +4, Base cost: 22275 16 CHA = 21060 (5%) 17 CHA = 19980 (10%) 18 CHA= 18900 (15%) 19 CHA= 17820 (20%) 20 CHA= 16605 (25%) Quote:
The following are some minor corrections to the guide: Sword Spiders have 5 attacks per round, not 4 as was referenced by the spider spawn spell (as creatures they have 4 APR base, but have permament haste). Here are some of my opinions regarding spells: Quote:
It was suggested to take skull trap over sunfire, but sunfire is available by level 9 (so a skull trap would do 9D6 at this equivalent level) and deals 50% more damage than a fireball dealing 15D6 damage! I think sunfire is a very capable spell. There's also no danger of harming the caster like there is for a fireball or skull trap spell. I wouldn't refer to Protection from Acid as "Worthless" since it makes one particular engagement in the game much easier and it lasts an age (upto 20 turns). It was stated that the Divine and Arcane Protection from Fire spells were identical. This isn't the case. The arcane version lasts 1 turn per level and grants +50% fire resistance. The divine version grants +80% and lasts 3 rounds +1/level. This also makes the 2nd level priest spell "Resist Fire/Cold" useful since the fire bonuses from this spell and from "Protection from Fire" are cumulative, therefore granting the max 127% fire resistance to allow fire to heal you. Regarding Unholy Blight: Quote:
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There was also a comment about the Aerial Servant being about as touch as a mountain bear. In fact, the AS is much tougher with 128 HP compared to 70 HP. I've also never understood the fascination with Natures Beauty. They get a +3 bonus to the save or die, and the blindness only affects a tiny 5 foot radius around the caster, so I'm not sure how you disable half the battlefield with this one. It's a good spell, but there are much better 7th level divine spells IMO. I'm sure there were other things I was going to comment on but can't remember at the moment. I'll let you know if I think of anything else. Again, nice guide! |
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11-03-2002, 01:54 PM | #13 |
Symbol of Cyric
Join Date: March 16, 2001
Location: Manchester, England
Age: 35
Posts: 1,109
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Alson, you are a saint!
I've bookmarked your site! I had some queries about spells and your site really helped! PS: I've lost my manual. PPS: I'll help you with your site in any way I can Alson! |
11-03-2002, 02:03 PM | #14 | ||||||
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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A little nitpick about Spike Traps. They do not affect everybody. The blue guardians in Watcher's Keep level 5 are immuned to them.
On this page, Liches can and will cast on you with direct-damage spells even if you are totally invisible. This applies to other enemies that can see through invisibility. ADD] The website seems leery of having high resistances, judging from the way it described the various Protection from ~~ spells, but resistances should not be underestimated, and should be highly embraced at all times. Healing from the enemy is a wonderful power tactic, and there is no problem with spell disruption because you can just choose to cast when the enemy is not casting. Remember, if they cannot hurt you, they cannot kill you. Pierce Shield was a bit of misinformation as well. It is not a RRoR+Weaker Lower Resistance, but a Secret Word+Lower Resistance. At level 20, both LR and PS lowers the enemy's Magic Resistance by 30%. 3 of these in a Chain Contingency is extremely scary to an enemy Mage. Take out one and throw in a RRoR if the target has Spell Trap. Quote:
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I will continue tomorrow. [ 11-03-2002, 03:18 PM: Message edited by: Dundee Slaytern ] |
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11-03-2002, 04:05 PM | #15 | |||||||||||||||
Galvatron
Join Date: December 14, 2001
Location: Israel
Age: 36
Posts: 2,187
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Will replace with Purifier. Quote:
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Skull Trap: 60D6 = Average 183. Level 3. [img]tongue.gif[/img] Quote:
Skull Trap is availabe earlier, and deals better damage. A simple aiming will prevent damaging the caster. Quote:
Every spell can be useful once, but we're talking about good overall spells. Quote:
The Manual is wrong - Protecion from Fire (both Arcane and Divine) grants 100% resistance. Havn't checked into the duration part. Quote:
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CMW cures 14 damage. CSW cures 17. 17 - 14 = [img]tongue.gif[/img] Quote:
We're also talking about AC, resistances, immunities, etc... Quote:
The Area of Effect is not 5 foot - it is as big as Cloudkill, Fireball, etc!!! AND, it can be cast without breaking invisibility, which is CHEAP, considering the whole idea of the spell... The Instakill is just gravy. Quote:
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells! |
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11-03-2002, 04:23 PM | #16 | |||||||||||
Galvatron
Join Date: December 14, 2001
Location: Israel
Age: 36
Posts: 2,187
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Will reword. Quote:
I'm quite sure they can't. The only way to cast a spell on a shimering target is ForceSpell(), which most liches don't use. Quote:
Littiz is the one that tries to balance it out. [img]smile.gif[/img] We believe that resistances are usually irrelevent - if they can't see you (aka Mislead(TM)), they can't kill you. [img]tongue.gif[/img] Quote:
I learnt it from Xyx. Quote:
And MM is usually the last spell in the Mages script. Littiz is a big fun of this spell, though - maybe we can be slightly less harsh about it. Quote:
Nature's Beauty is sorta like an Area of Affect FoD for Druids (Die, or be Blinded and THEN die), and if you're facing Fire Giants, your cleric should have at least one HLA anyway. Deva will slaughter a Fire Giant anyday, and will do soooo much more. Quote:
I will test it, and if you're right, we'll reword. Quote:
And the cheesy use of it is mentioned. Quote:
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I talked to Xyx about it many times, but it's HIS guide, after all. He has the final word, and he doesn't like it as much as we do. A matter of style, i guess. Quote:
Thanks for the reply. I was waiting to hear from you.
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells! |
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11-03-2002, 05:39 PM | #17 | |||||||
Quintesson
Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 43
Posts: 1,088
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"It does provide total immunity to Magic Missiles (though not in Baldur's Gate I or Icewind Dale)"
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"It was suggested to take skull trap over sunfire, but sunfire is available by level 9 (so a skull trap would do 9D6 at this equivalent level) and deals 50% more damage than a fireball dealing 15D6 damage! I think sunfire is a very capable spell. There's also no danger of harming the caster like there is for a fireball or skull trap spell." Quote:
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Mountain Bear: AC = 6, HP=70, saving throws: 8,10,9,10,11, resistances: none Hmm, both have equal resistances, but the aerial servant has a better armour class, superior HP and superior saving throws. I still can't agree with the statement that mountain bears are as tough as aerial servants [img]smile.gif[/img] . I'll have to look into natures beauty if that is the case. Quote:
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11-04-2002, 01:28 AM | #18 | ||||||||||||||
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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If this was not the case, I would have long ago abandon ADHW and choose Incendiary Cloud to use in conjunction with Skeleton Warriors. Quote:
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For a level 20+ Mage, Melf's Acid Arrow deals 14-56 Acid Damage in seven rounds. "Compare" this to Flame Arrow which does 4-24 Piercing Damage + 16-96 Fire Damage, 2-12 PiDmg + 8-48 FiDmg if target saves vs spells. 3 of these in a Spell Sequencer means KO to a Beholder or an Elder Orb. Quote:
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Oh, and I agree with Jim. List out all the save penalties to avoid confusion. Correct ones can be in black. I will go through the Divine List another time. |
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11-04-2002, 11:25 AM | #19 | |
Galvatron
Join Date: December 14, 2001
Location: Israel
Age: 36
Posts: 2,187
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The big brother is listening!
I refered Xyx to your feedback, guys. Here is his reply: Quote:
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells! |
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11-04-2002, 11:32 AM | #20 | |||||||||||
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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1) They are not invisible 2) They suck against Mind Flayers Quote:
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