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Old 03-10-2002, 09:40 AM   #1
Lord Delarue
The Magister
 

Join Date: December 11, 2001
Location: belgium
Age: 37
Posts: 137
Ok, i have tried to figure out what kensai/mages are so powerful for, i have figured it out for kensai/thiefs, they can backstab with kai ability, and can wear the armor, have a lot of attacks per round, and in TOB
Spoiler
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They can use 'use any item' ability, and are real killing machines
But what on the kensai/mage, please help
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Old 03-10-2002, 11:21 AM   #2
WhirlingDervish
Dungeon Master
 

Join Date: September 10, 2001
Location: Boston, MA
Posts: 62
The Kensai's fighting limitations make this kit very complimentary to the mage class. The most significant of these is the Kensai's inablity to wear armor. To make Kensai's viable fighters w/o armor they are given some special armor class adjustments. Once dualed you have a mage with special armor class adjustments. Also, the Kensai's Thaco bonuses combined with an ability to cast stoneskin or spell defenses on himself/herself results in a heavy hitter that can't be hit. The Kensai's special "Kai Shot" ability also gives you a good last resort measure, should you ever get into serious trouble. Last but not least... Minor Spoiler
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You can set up a Kensai Mage to dual wield (since you can't use a sheild anyway). Dakkon's Zerth Blade in the off hand gives a Kensai/Mage extra memorized spells and extra attacks, and leaves the main hand open for a more powerful weapon. (ie celestial fuery, also a Katana, so all prof point can be put into only two columns) {dual wield & katana}

Hopefully I've articulated this so it makes some sense, but basically the restrictions/advantages of the Kensai & Mage classes are very complimentary.

[img]graemlins/1druid.gif[/img]

[ 03-10-2002: Message edited by: WhirlingDervish ]

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Old 03-10-2002, 12:36 PM   #3
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 38
Posts: 1,644
And offcourse, at higher levels ... Time-stop / Kai-ability
is a nice combo, since Time-stops lets you hit every time you strike.
Time Stop, Improved Haste, (maybe Tensers Transformation), Kai-shot ..
That's more than any enemy can take [img]smile.gif[/img]

EDIT: Wait !, what am i saying ... tenser Transformation ... Forget that one, since i allready mentioned time-stops let you hit every single time you strike. No need for higher Thac0..

[ 03-10-2002: Message edited by: daan ]

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Old 03-11-2002, 11:04 PM   #4
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
Tenser's might still be good, as it doubles your hitpoints. My F/M/T already has 150, so with Stoneskin, Mirror Image, and Tenser's--HOLY crap!
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Old 03-12-2002, 10:26 AM   #5
Foo
Dungeon Master
 

Join Date: February 11, 2002
Location: Chicago, IL
Posts: 72
I'm using a solo Kensai/Mage, and can say that it is truly an awesome fighter!

Dak'kon's Zerth blade also grants -2 AC, in addition to the extra spells.

My char is level 12/23 and Tenser's Trans gave me 334 HP!!!!! Dual-wielding katanas (Celestial Fury and the abovementioned Zerth blade) gave me 6 Attacks/round with THAC0 of -12/-9!!! Cast Ghost Armour, and got an AC of -13!!! Along with other buffs etc such as Protection from Normal Weapons/Prot from Magic Weapons, Impv Haste, Blur, Stoneskin there are very few battles that this char cannot hack/slash through.

Also, being such a high-level mage means access to Time Stop, Imp Alacrity, Abi Dalzim, Comet, Dragon Breath etc. So, if you want to use spells instead of hack/slash you can blow your opponents away before they have a chance to touch you! A Planetar also makes for a good 'sidekick' when you want to share some of the fun, as they cast my fav mage-stopping spell-Insect Plague.
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Old 03-12-2002, 11:55 AM   #6
oldbittercraig
Elminster
 

Join Date: July 12, 2001
Location: Tucson, AZ, us
Posts: 435
Additonally, a Kensai/Mage CAN wear the "Robe of the XXXX Archmagi" (XXXX being Good/Mild/Evil) which will drop your AC...
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Old 03-12-2002, 01:06 PM   #7
uss
20th Level Warrior
 

Join Date: November 16, 2001
Location: Estonia
Age: 35
Posts: 2,775
quote:
Originally posted by oldbittercraig:
Additonally, a Kensai/Mage CAN wear the "Robe of the XXXX Archmagi" (XXXX being Good/Mild/Evil) which will drop your AC...


why bother searching for "robe of the(alignment)archmagi" when you can get "robe of the vecna" from Deidre?
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Old 03-14-2002, 07:09 AM   #8
F. Gottwald
Manshoon
 

Join Date: January 9, 2002
Location: Göttingen, Germany
Posts: 153
i prefer the robe of vecna for someone who is actually casting during a fight - a kensai/mage will typically beef up before a major ruckus and fight hand-to-hand, so the -4 to casting speed is wasted.
imo the choice is between robe of the x archmagi and robe of the apprenti...
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Old 03-17-2002, 10:04 AM   #9
Gheital
Dungeon Master
 

Join Date: February 15, 2002
Location: Finland
Age: 40
Posts: 55
I'm playing a kensai/mage and I use magic pretty much in combat so I prefer Robe of Vecna.

Btw you should try putting 3 flame arrows or fireballs to spell trigger or spell seq. With flame arrows, if the monster fails his saving throws, I do about 100 damege maybe even more or maybe less if they succees in one of the STs. Tell me other good spells what I should put on spell trigger.

TDD SPOILER
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In TDD the maker probably didn't know how to make saving throws to monsters because many of the 'tough' monsters never save vs anything. For example I killed the blue dragon(Tapanazkar or something like that) with CHROMATIC ORB. The sucker didn't save and... well he died [img]smile.gif[/img] One spell and 70k xp, the easiest 70k xp I've get [img]smile.gif[/img]
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