03-20-2003, 08:56 AM | #1 |
Drizzt Do'Urden
Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 46
Posts: 636
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my dwarven fighter/cleric imported from BG1 has con 20 after the tome... what does con have to be to get regeneration, and how can I achieve this goal other than cheating ? (he also has wisdom 21 after all the tomes [img]smile.gif[/img] , can I make this higher as well ? I have ToB)
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03-20-2003, 09:00 AM | #2 |
Mephistopheles
Join Date: January 7, 2003
Location: Holland
Age: 37
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IIRC, you would naturally regenrate when your Con is 20 or higher... not sure about it though...
Second question, Machine of Lum the Mad (not sure) and the Wrath test in the Abyss (Good path +1 wis & Intel)
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03-20-2003, 10:26 AM | #3 |
Jack Burton
Join Date: May 15, 2001
Location: The Netherlands
Age: 39
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Annatar: isn't that the general rule with Constitution? I mean; there are some rules in the rulebook that are ignored in Baldur's Gate (such as the 20 constitution makes you regenerate, and something like that)
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03-20-2003, 03:40 PM | #4 | |
Quintesson
Join Date: September 12, 2001
Location: Ewing, NJ
Age: 42
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Quote:
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03-20-2003, 11:38 PM | #5 |
Zhentarim Guard
Join Date: February 24, 2003
Location: Indiana
Age: 61
Posts: 358
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The regeneration at 20 CON would be a little tough to see. It is, after all, one point every 6 turns, i.e., one point per hour. That means you would only get back one point every five minutes of real time. That would be darned easy to miss, and may even be hard to notice bouncing the map, since that might be 16 hours/points or so...
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03-21-2003, 04:24 AM | #6 |
Quintesson
Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 43
Posts: 1,088
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Hmmm, I don't know about 1 point per 6 turns. In my experience, it has been 1 point every 6 rounds.
AFAIK, natural regeneration works as follows:
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03-21-2003, 07:32 AM | #7 |
Drizzt Do'Urden
Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 46
Posts: 636
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thanks people, anyone know for sure about getting more con ? how does the machine of lum work anyway ? I never did figure it out
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03-21-2003, 09:20 AM | #8 |
Dungeon Master
Join Date: October 4, 2002
Location: Caribbean Island
Age: 60
Posts: 85
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Karlosovic... if you're still playing with TDD, there's a ring, the "Aegis of Torment" that raises CON by 3. It can be bought when Ellesime sends you back to Candlekeep.
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03-21-2003, 11:49 AM | #9 | |
Zhentarim Guard
Join Date: February 24, 2003
Location: Indiana
Age: 61
Posts: 358
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Quote:
` Is it listed anywhere in the BG2:SoA manual? I couldn't find it, though I did give it just a cursory scan. It is not listed in the table that gives the bonuses and penalties for attributes. ` I suppose it is a concession to the CRPG, though. Unfortunately, the BG super-butch "of regeneration" items really eliminate a lot of reasons to bother having a cleric along. It would be nice if there was some kind of a middle ground. With a ring of regen or two, your cleric needn't take a single healing spell. Without them, he can take nothing but healing spells. [ 03-21-2003, 11:56 AM: Message edited by: Thorfinn ] |
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03-22-2003, 06:01 PM | #10 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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I can confirm that Regeneration is on the order of rounds, not turns. True, there are no NPCs who naturally Regenerate through CON in BG2 (and by the time you get yourself that high, you'll already be toting around Regen items of your own), but remember Kagain back in BG1? He had 20 CON, and while his Regen wouldn't do jack to save his life in a fight, all you had to do to get him back to full HP (and he had a LOT of HP) was Rest, or move to a new map area.
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