03-11-2003, 03:40 PM | #1 |
Elite Waterdeep Guard
Join Date: February 11, 2003
Location: Seattle
Age: 69
Posts: 9
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How do you attack, effectively, and kill these things? I have had considerable difficulty with the latter and have left certain areas unfinished because I am unable to kill them.
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03-11-2003, 03:53 PM | #2 |
Elite Waterdeep Guard
Join Date: January 14, 2003
Location: Canada
Age: 48
Posts: 25
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where are you? that information would be helpful.
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03-11-2003, 03:58 PM | #3 |
Elminster
Join Date: October 24, 2002
Location: Traveling to wrestle a dangerous Ent
Age: 38
Posts: 405
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Well it doesn't matter where he is because there are usually narrow places where those golems can't get to. Basically they can be hit with +3 weapons or higher, just make sure the fighter has a lot of resistance. You could try summoning bears and other animals, the bears have been of some help. Also Fireball or some other spell which deals elemental damage will hurt it.
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03-11-2003, 04:07 PM | #4 |
Dungeon Master
Join Date: March 16, 2002
Location: TN
Age: 41
Posts: 89
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Well, for a very simple way to kill them.... take a notice at their size, they are freaking huge. Use this to your advantage and trap them in a doorway, when they are stuck in the door, simply use a ranged weapon or a two-hander to outreach them. using this method it is pretty darn simple to kill them, they can't hit you and you can simply hammer away at them. Make sure to have a +3 or better weapon though, nearly everything else is useless. If you are a solo spellcaster, just send a bunch of (hasted) Mordy swords after them. It may take a while, but it'll work
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03-11-2003, 04:16 PM | #5 |
Symbol of Cyric
Join Date: November 17, 2002
Location: Sweden
Age: 38
Posts: 1,359
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Don't waste magic on Golems, they have 100% MR and will thus be immune to 99.9% of all spells in the game unless you lower the resistance [img]smile.gif[/img]
Iron and Adamantite Golems can release an annoying Poison Cloud which forces you to save or take some serious poison damage for a few rounds, so only move in with people protected from poison or very good saves. They all deal pure physical damage, so moving in with a Fighter/Mage or a Ranger/Cleric or Druid with Stone- or Ironskins to absorb their blows will work like a charm. Spells are useless against them, weapons with special effects are not though. CF can and will stun them, FoA can and will slow them etc etc. Both of them have heavy physical resistances, but brute force is still the only option vs them, make them target a stoneskinned guy first and then hack away with everyone and everything you got. Neither Iron nor Adamantite Golems will be harmed by less than +3 Weapons, so check your available equipment.
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03-11-2003, 05:47 PM | #6 |
Jack Burton
Join Date: May 15, 2001
Location: The Netherlands
Age: 39
Posts: 5,888
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Minor Spoiler
~ ~ ~ ~ ~ The first Iron Golem you encounter (the one in the De'Arnise Keep), is easily dispatched of, by using the obtained weapon in that little room against it. You can get the Warhammer +1, +4 against Giantkin over there (without awakening the Iron Golem, but the Flesh, Sand and Stone Golems shouldn't be a problem) and whoop his ass with it. Be sure to have Stoneskinned (or Ironskinned) the wielder of the warhammer, so you will be immune to its attacks. Piece of cake that way "Golem chunks! Golem chunks! Only 25 gold pieces a chunk! Come and see!" [img]graemlins/hehe.gif[/img]
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03-11-2003, 07:54 PM | #7 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Who OWNS those Golems, anyway? I don't think the Trolls can make them, but the Yuan-Ti Mages might.....and, since they're guarding weapons that were presumably placed there by Lord de'Arnise, why the hell can't Nalia command them to attack the Trolls? An Iron Golem ally would be one heck of an asset against Improved TorGal, to say nothing of the Umber Hulks.
While I'm on this tangent, how did TorGal & Co. manage to get down to the dungeons without opening any of the secret doors or obtaining the Keep Key?
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03-11-2003, 08:14 PM | #8 | |
White Dragon
Join Date: April 1, 2001
Location: UK
Age: 43
Posts: 1,893
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Quote:
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03-11-2003, 09:19 PM | #9 | |
Elminster
Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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Quote:
How did Daleson even get to the Umber Hulks to find out they like dog? If they moved down there post-feeding (ignoring the whole "why is the aunt still alive?" question), how & why are the secret doors rehidden? Why didn't Daleson just leave through the secret door to the outside? he obviously knows that's how Nalia sneaks out... Why the heck is the family Chapel behind a secret door anyway? Who designs a castle with only one staircase to level 2?!? and then one hidden staircase from level 2 to the basement? and the means to open the drawbridge is... on top of the drawbridge?!? I'd fire the captain of the guards for that alone, much less not being able to hold a castle against a few dozen Trolls with an armory full of Arrows of Fire & Acid & the FoA presumably right at hand! *ahem*... ok... back to suspension of disbelief... time to go find a dragon who keeps easily accessible Dragon Slaying items lying around... oh, wait... [img]smile.gif[/img] - Imrahil |
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03-11-2003, 09:24 PM | #10 |
Guest
Posts: n/a
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The best way to kill an Adamentine is to use the Flail of Ages with another magical blunt weapon (like, double weapons) and then watch them fall to their knees...um...wait a minute. They won't HAVE any knees! [img]graemlins/evilhaha.gif[/img]
[ 03-11-2003, 09:25 PM: Message edited by: The Whackmiester ] |
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