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Old 01-12-2003, 09:57 AM   #1
Horatio
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Join Date: September 19, 2001
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This is any game in the series BTW.

I'd probably have the SOA and ToB maps like the original; you have to journey through LOADS of wilderness to get anywhere. This, IMHO, is where the sequels lacked.
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Old 01-12-2003, 12:13 PM   #2
Vranda
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I totally agree with you. The travelling was part of the charm and realism.
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Old 01-14-2003, 03:09 AM   #3
Jan
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Agree.

- Make the games much bigger
- More details/stats than just str., int. .....
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Old 01-14-2003, 01:36 PM   #4
jcompton
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Join Date: May 29, 2002
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Ship it with Kelsey and flirt packs. [img]smile.gif[/img]
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Old 01-14-2003, 04:04 PM   #5
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Revamp the Reputation system so that if you kill a Beggar in the woods, and nobody's there to hear it, it does NOT make a noise.

When you get Waylaid within Athkatla, 1D4 Amnish Guards will spawn and help you out.

Change the Mace of Disruption+2 to look like the MoD+1....

Bring back all the good BG1 items that didn't make it into BG2 (Varscona longsword, Kiel's Buckler, Kiel's Helmet, Spider's Bane, Bala's Axe, Dagger of Venom, etc.)

Allow Druids to wear things like Red Dragon Scale, Ankheg Plate, etc.

Rewrite ToB so that it actually has a plot
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Old 01-15-2003, 12:04 AM   #6
Deathmage
The Magister
 

Join Date: October 26, 2001
Location: New Zealand
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Less hack 'n slash, more un-linear story, more alignment quests. Oh, and Commoner's houses, like in BG1, where I can go in and murder everyone.
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Old 01-15-2003, 01:24 AM   #7
Angelousss
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more diverse weaponry
like i could pump up spears and then not have wasted them
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Old 01-15-2003, 04:59 AM   #8
Harkoliar
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Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
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realistic setting: like a beggar begging and beside im there is gold
they give too much experience points on "easy-to-solve" quest
personally, after playing bg1, bg2 and TOB is very easy simply because the "challenge" of being a low and puny class trying to fight a bunch of gibberlings and kobolds is hard and makes the rewards sweeter.
magical weapons is rare and not common that everyone has it
my suggestions [img]smile.gif[/img]
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Old 01-15-2003, 09:17 PM   #9
Tancred
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Join Date: April 1, 2001
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Perhaps just one more Evil-aligned NPC in SoA? Then, with the addition of 'The Special Throne of Bhaal NPC', you can round out a successful party of 6. Or perhaps a variably-aligned Imoen, giving you the option of Good or Evil Imoens; and thus a Chaotic Evil thief or mage doesn't end up with a squeaky-clean Neutral Good sidekick of a sister. After all, she's your best friend, there MUST be some kindred spirit there...? That would reflect the parity of Minsc/Jahiera mirroring Edwin/Viconia, with Imoen able to adapt to either.

I kind of preferred the SoA and ToB maps to the BG1 maps. The games lasted more or less the same amount of time, but I was doing a lot more in SoA - and aimlessly wandering a lot more in BG.

Aside from that... loading up the Improved Bad Guy and Ascension mods is a step in the right direction. Hoo boy!

Tanc
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Old 01-15-2003, 09:55 PM   #10
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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Quote:
Originally posted by Angelousss:
more diverse weaponry
like i could pump up spears and then not have wasted them
Ah... Spears are one of the most damaging weapons, and the spear I am thinking of is not even a ToB weapon.
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