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Old 11-10-2002, 09:14 PM   #21
SixOfSpades
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I just gave Sarevok a vigorous thrashing last night, and can confirm a few things (about his plain BG1 version, anyway):

He DOES in fact have close to 100% Magic Resistance. It's not innate: Billy Yank was correct when he said he looked up SAREVOK.CHR in IEEP and found no Magic Resistance. The MR comes from Sarevok's non-removable Ring: Grants Free Action, 100% MR and doubles his Attacks per Round. (Or something vaguely like that.) I have a screenshot of Sarevok standing blithely in the middle of a Cloudkill, with the text box filled with:
Sarevok- Magic Resistance
over & over & over.

He has about 150 hitpoints. (And if he had 150 more, he'd be a challenge.) Grint, my Half-Orc Barbarian, took him mano a mano, no Summons, no spells, no 5 guys with bows behind me. Once the Cloudkill took care of his pals, I just drank about 6 potions and charged right up to him. I still had more than half my hitpoints left when he went down.
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Old 11-11-2002, 10:38 AM   #22
Billy Yank
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I got the info from Infinity Explorer. There isn't a Sarevok .chr with less than 285 hp. I also can't find any info on a ring of Magic Resistance on him.
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Old 11-12-2002, 06:06 AM   #23
Grungi
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hes probably got more hps in sword coast, whereas before expansion hes got less and as there are at least 4 instances of sarevok surely they must have seperate files? because the fight with gorion is random, not the same each time
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Old 11-13-2002, 11:58 AM   #24
SixOfSpades
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I haven't played the ToSC version in some time, so all I can verify is that the straight BG1 incarnation of Final-Battle Sarevok has about 150 hp. Sadly, when the game says "Sarevok has fallen! The Battle is Won!", you can't take a screenshot because the game's in dialogue mode. So all I can do is estimate. And he's got at least 99% MR.

Let's count the Sarevoks:
Cutscene fight with Gorion (not invincible, but Gorion's death is scripted)
Koveras (probably invincible)
Coronation in Duchal Palace (invincible)
Final Battle (not invincible)
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Old 11-14-2002, 07:28 AM   #25
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what i wonder is in the fight with gorion IF gorion rolls all the maximum numbers can he get a fluke kill on sarevok? (ie 10million/1 chance of it or so) in which case the game ends and you get told to restart cos its a fluke but well done for saving the sword coast anyway [img]smile.gif[/img]
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Old 11-14-2002, 10:34 AM   #26
SixOfSpades
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Gorion would have to damage Sarevok so fast that he somehow deals enough damage do kill Sarevok before his own TIMER runs out. Technically, Sarevok does NOT kill Gorion--Gorion dies because the script has his death set directly to a timer. No, I don't think he can do it--although you can download a script that makes HIM win the fight instead of Sarevok. It doesn't change the actual game at all, but it's fun to watch Sarevok get killed by some Mage poking a knife at him.
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Old 11-15-2002, 07:04 AM   #27
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woulda been cool if it was an original ingame thing, so some guy in a million would be telling people gorion beat sarevok and noone would believe him [img]smile.gif[/img]
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Old 11-15-2002, 03:47 PM   #28
Bardan the Slayer
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Quote:
Originally posted by SixOfSpades:
I haven't played the ToSC version in some time, so all I can verify is that the straight BG1 incarnation of Final-Battle Sarevok has about 150 hp. Sadly, when the game says "Sarevok has fallen! The Battle is Won!", you can't take a screenshot because the game's in dialogue mode. So all I can do is estimate. And he's got at least 99% MR.

Let's count the Sarevoks:
Cutscene fight with Gorion (not invincible, but Gorion's death is scripted)
Koveras (probably invincible)
Coronation in Duchal Palace (invincible)
Final Battle (not invincible)
With ToTSC installed, Sarevok is beefed up. It tells you this somewhere in the documentation. In straight BG1, he has 135 HP. In ToTSC, he has 285. He has a ring of protection +2, and a ring of free action. Nowhere on the ring of free action is there any mention of magic resistance, nor in his character file. Sarevok is not magic resistant at all. He *does*, however, have 90% resistance to magic fire, magic cold, acid and so on. maybe these are resulting in the magic resistance messages in the dialog box?
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Old 11-15-2002, 04:53 PM   #29
SixOfSpades
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Quote:
Originally posted by Bardan the Slayer:
Sarevok is not magic resistant at all. He *does*, however, have 90% resistance to magic fire, magic cold, acid and so on. maybe these are resulting in the magic resistance messages in the dialog box?
Hmm. In that particular fight, I had Sarevok standing in the middle of a Cloudkill. I doubt that 100% resistance to Poison would register as Magic Resistance, but I guess it's possible. I should have fired some Magic Missiles at him as well, or tried to Charm him.
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Old 11-18-2002, 10:49 AM   #30
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well i just beat up sarevok, it was ridiculously easy, i was being really careful and ended up only taking half damage to my main char and everyone else without any damage at all, from what i remembered he was challenging, oh well [img]smile.gif[/img] its all that monster summoning i do, managed to get ogrillons on my side heh they killed two of his henchmen then the mage cast cloud kill on them but that hit the tazok guy who proceeded to kick the mages arse and sarevok just stood there, all my chars cept my invis one waiting at the other end and untouched [img]smile.gif[/img] my invis one taking it all in and probably laughing [img]smile.gif[/img]

was great to see xan taking on sarevok when my main guy tanked and getting hits of 13 in [img]smile.gif[/img] forget spells, this guy is a sword merchant [img]smile.gif[/img]

im now going to play through the whole game again (but with my main char hehe) so i can load this damn werewolf island and get to see it im already at -10 with my main char so hopefully with the respawned eq the game will give i can go lower still or really tank the rest of my party [img]smile.gif[/img]
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