Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Baldurs Gate & Tales of the Sword Coast
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 09-18-2002, 11:41 AM   #11
pritchke
Bastet - Egyptian Cat Goddess
 

Join Date: September 5, 2001
Location: Calgary, AB
Age: 49
Posts: 3,491
I found that Mages are a great help. In my second game I two Edwin, and a fighter/illusionist that I created. It was a really strong party that made the tower a cake. I had two other fighters Sha-Teal and that regenerating dude, as well I had Viconia, and the weakest member was that Cleric/Thief I replaced with Safana. Should have kept Safana but Tiax amused me.

As far as mages are concerned

1. Fireball - "A spider Eak send a fireball over there. Good work looks like there were five and now they are toast"
2. Protection from Fire - Useful in several areas of the Tower making your entire party invincible in those areas.
3. Detect Invisibility - Useful in several places of the game
4. Magic Missle - Always Useful
5. Just about any spell that gives your party a boost haste, protection from anything.
6. Entangle spells like web
7. There are some really good damage spells like Skull Trap.
8. The ability to summon creaturs is also a bonus.

And Mages are useless you say.
pritchke is offline   Reply With Quote
Old 09-18-2002, 02:57 PM   #12
Lord Brass
Emerald Dragon
 

Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 52
Posts: 913
Listen to Pritchke, he's one mean SOB. He doesn't use the pause button 'cause he don't need it!

Oh yeah, mages are good.

[ 09-18-2002, 02:58 PM: Message edited by: Lord Brass ]
__________________
<b>I\'ve submitted to the Choc!</b>
Lord Brass is offline   Reply With Quote
Old 09-18-2002, 04:10 PM   #13
pritchke
Bastet - Egyptian Cat Goddess
 

Join Date: September 5, 2001
Location: Calgary, AB
Age: 49
Posts: 3,491
Thank's for the conmpliment but that was when I played IWD the first time. I actually played BG after IWD so whan playing BG I kind of became more like one of those pansy elves in the forest. Now that I know about the pause function it is almost impossible not to use it.
pritchke is offline   Reply With Quote
Old 09-18-2002, 05:50 PM   #14
Lord Brass
Emerald Dragon
 

Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 52
Posts: 913
No! NO! He's fallen by the way! The great leader has sold out and abandoned the (very unpleasant) joys of ignoring the pause button.

Bards are a peculiar lot. With HoW installed for IWD, Bards really come into their own. One spell in particular really makes it for them: 'Tenser's Transformation', as their ability to gain skills in any weapon make them far more effective fighters then similarly converted mages. Also, HoW introduced different bardic songs, one of which is fantastic as you could heal the entire party over a (relatively) short period of time.

I take it then that BG:SoA/ToB doesn't have such delicious niceties? That would be a real shame, as Bards should be fantastic atmosphere characters. I wouldn't like to take it on board 'cause I thought that nobody else bothered.
__________________
<b>I\'ve submitted to the Choc!</b>
Lord Brass is offline   Reply With Quote
Old 09-18-2002, 08:01 PM   #15
Cerek the Barbaric
Ma'at - Goddess of Truth & Justice
 

Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
Personally, I can't imagine going through BG WITHOUT Dynaheir!!!

Being a specialist means she gets more spells than regular mages...and since she's an invoker.....that means she gets MORE Magic Missiles, Fireballs, Lightning Bolts, and all those other handy-dandy high damage spells.

On my first trip through, I DID take Garrick until I found Dynaheir. His spellcasting wasn't great, but it did make a nice addition to some battles. Xan was just toooooo weak for me and I just despise Edwin on general principle. Also, I never was a big fan of "enchantment" type spells. I'd rather BLAST my enemies than control them. So I don't have any use for Edwin, other than killing him for some quick xp.

The one major benefit I found with Garrick was his Lore ability. OK, so he can't Identify everything, but it sure saved some gp to have him ID the more mundane items. Still, you need a pure mage, especially as the encounters become more difficult and - as I already said - NOBODY tops Dynaheir IMO.


[ 09-19-2002, 03:43 AM: Message edited by: Cerek the Barbaric ]
__________________
[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth
Cerek the Barbaric is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is this a good idea? Target Neverwinter Nights 1 & 2 Also SoU & HotU Forum 2 06-04-2003 07:21 PM
Good RP idea Ken Rauhl Ironworks Online Roleplaying 9 05-30-2003 11:51 AM
Class Change Q? Good idea/bad idea? Chaosopher Miscellaneous Games (RPG or not) 6 01-28-2002 09:37 AM
wouldn't this be a good idea? Debaser Baldurs Gate II: Shadows of Amn & Throne of Bhaal 1 11-07-2001 02:06 AM
Maybe a good idea... Nanobyte Wizards & Warriors Forum 2 02-25-2001 06:51 PM


All times are GMT -4. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved