06-20-2002, 11:45 AM | #1 |
Baaz Draconian
Join Date: October 11, 2001
Location: Montreal,Quebec,Canada
Age: 53
Posts: 721
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I haven't had any pnp experience with the 3rd ed rules, so I am curious about something. In NWN, the skills of Discipline and Parry (and I think one other...) are added to the game because they are "a necessary part of the Aurora Engine technology".
I am just wondering why? Can you not Parry in pnp? Have yo no way to resist the combat feats listed (Disarm, Called Shot, etc.)? What would be the result of not having added them? Just curious
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06-20-2002, 12:54 PM | #2 |
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I hope they aren't necesary, I didn't choose either of them for my Ranger...but since he is mostly an Archer...I guess if he is parrying, he let them get too close
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06-20-2002, 03:14 PM | #3 | |
Zartan
Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
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Quote:
As far as using them in NWN, I, myself, would never use parry for a melee character because it uses up my opportunity to attack. That said as a spell caster I would put points into concentration instead for the same reason plus it is automatic. Parry seems useless to me, but if your out of spells and your summons cant hold back a horde, it may be a nice final option before running away. Discipline seems way more useful, and its an automatic skill, I like the auto skills!
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06-20-2002, 03:17 PM | #4 |
Baaz Draconian
Join Date: October 11, 2001
Location: Montreal,Quebec,Canada
Age: 53
Posts: 721
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Yeah, I'm familiar with 2nd ed, but I just thought it strange, the remark about how they were made specifically for NWN. Just made me wonder how it's handled in pnp.
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06-20-2002, 03:23 PM | #5 |
Drizzt Do'Urden
Join Date: April 3, 2002
Location: West Palm Beach
Age: 43
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Discipline need it I have been disarmed twice already but have survived several more attmepts. I have parry and only came close to using it once so far. Might be good in MP play for a tank to use it while others do the damge.
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06-20-2002, 03:41 PM | #6 |
Galvatron
Join Date: January 22, 2002
Location: california wine country
Age: 60
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I would see parry being more useful in a group play situation. You are gettting pounded and need to buy time for the group cleric to lay a heal on you. It would seem to have limited usefulness in solo play.
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