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Old 05-01-2002, 11:17 AM   #1
realbinky
Elminster
 

Join Date: March 14, 2001
Location: Milford, MA 01757
Age: 52
Posts: 442
is great. How about adding the Engineering level needed to make each gadget?
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Old 05-01-2002, 10:57 PM   #2
Avenstar
Dungeon Master
 

Join Date: March 31, 2002
Location: USA
Posts: 76
Thats a good idea. I believe the combine level is the same as the use level though, but at any rate I'll try to get it updated. Some more updates I have planned for the next few weeks:

  • Instruments and their locations
  • Building strategies for all classes
  • General Hints and Tips
  • Strategies(Getting Light Swords, Defeating the S Queen, ect)
  • Adding a hierarchy and price guide to the Alchemy section[/list]
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Old 05-02-2002, 07:22 AM   #3
Gothmog Lord of the Balrogs
Dungeon Master
 

Join Date: February 4, 2002
Location: Norway
Posts: 71
If I remember correctly, merging depends on skill ot level, while using depends on level (and skill), I made NegateAir at level 17 and had to wait until level 18 to use it.
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Old 05-02-2002, 08:30 AM   #4
GodSlayer
Dungeon Master
 

Join Date: April 12, 2002
Location: Aarhus, Denmark
Age: 51
Posts: 68
Yep - it's only the engenering skill that controls when you can make the items, I maxed my engenering at lvl 4 (even though I had enough xp to become lvl 9) - and I made the Magic Mirror at this lvl (i Think it's lvl 5 to use

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Old 05-04-2002, 12:06 AM   #5
Avenstar
Dungeon Master
 

Join Date: March 31, 2002
Location: USA
Posts: 76
I just finished writing a guide for my Solo Spell-less Bishop. Check it out if your looking for a new challenge.

http://www.geocities.com/shau185/sbishop.html
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