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Old 07-06-2002, 06:01 AM   #1
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
You know how in 2nd ed for your stats Str/Dex/Con/Wis/Int/Cha you used to roll di to get your stats for them? Now you just get a preset number there that is the same for everyone. Is this how 3rd edition works or did they just do that for the game? If they did it just for the game then they need to put the di roll back in cos the pre-set stats are to low to make a decent multi class charactor. Its just about OK for some one who is playing single class but if you want to ulti you either have to set your values not required for the class real low or cant have to great a stat for the values that are important to your class. That and the way exp works in 3rd ed makes it almost pointless to duel/multi-class.

On a side note what effect will having a real low wisdom, say 4, have on a fighter/sorcerer?
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Old 07-06-2002, 06:23 AM   #2
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
OK this game wont let you have less than 8, talk about restrictive. Its so frustrating. Especially when I am used to these stats from BGII: ToB, which are legit believe it or not (I am not to sure I may be out a few points on Wis and Cha):

Str: 19
Dex: 19
Con: 19
Wis: 13
Int: 20
Cha: 10
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Old 07-06-2002, 06:29 AM   #3
Downunda
Set - Egyptian God of Chaos
 

Join Date: January 7, 2002
Location: Christchurch, New Zealand
Age: 45
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The system might seem restrictive, but believe me, you don't need huge stats to win the game (besides, high stats seemed to ruin games like BG for me cause it made life too easy)

As far as multi-classing goes, if you don't concetrate on one class, of course you're not going to be as good in it as someone that has devoted their all their time training and specialising in one particular area. But, you are going to have a more diverse range of skills [img]smile.gif[/img]
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Old 07-06-2002, 02:42 PM   #4
Evergreene
The Magister
 

Join Date: April 3, 2002
Location: New York
Posts: 113
Low wisdom will have an effect on having "insights" in game. I think it affects "will save" too, (see pg 71 of manual). I play wisdom basted casters (druids and clerics) so wisdom is my "thing"
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Old 07-06-2002, 03:56 PM   #5
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by Evergreene:
Low wisdom will have an effect on having "insights" in game. I think it affects "will save" too, (see pg 71 of manual). I play wisdom basted casters (druids and clerics) so wisdom is my "thing"
That is the main thing that wisdom does for people without levels in a divine spellcasting class (cleric, druid, ranger, or paladin). You will have no insight options in dialog, and will saves will be in the toilet. So when one of the monsters that zap your brain come along, you're going to have a rough time of it.
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Old 07-06-2002, 05:20 PM   #6
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
Aghhhhhhhhhh! I give up with the game the way it is you cant multi/duel class without making your character suck big time. Looks like I will have to stick to one class, wich sucks cos I like being Fighter/Mage or now Fighter/Sorcerer. Oh well maybe if 4th Edtion comes out they will make it so it doesn't suck so hard. Like a level 9 Fighter/level 11 Sorcerer with poor stats in there primery requisits would be a mach for a Fighter level 20 or Sorcerer level 20 with great scores in there primary requisits. Maybe I should be a Ranger or a Paladin instead cos then I get some spellcasting aswell as a fighter. Or maybe they could make a class like a Ranger but instead of casting Druid/Cleric spells he casts Mage spells. Sigh! 3rd edition sucks bring back 2nd edition.
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Old 07-06-2002, 06:07 PM   #7
Deathcow
Elminster
 

Join Date: January 24, 2002
Location: Virginia Beach
Age: 39
Posts: 467
actually, multiclassed characters dont suck [img]smile.gif[/img]

your example of a 11 fighter/9 sorceror would actually be a good combination. you could cast stoneskin on yourself, then mind fog and confusion, and then blast them with some fireballs before you hack them to death. just a random example

how are you leveling up? alternating between fighter and sorceror every level? try gaining more fighter levels first so youre not too weak when you start

EDIT: i got the numbers backwards, oops. a lvl 11 sorceror could use tensers transformation after casting some spells for some serious beatdown potential [img]smile.gif[/img]

[ 07-06-2002, 06:10 PM: Message edited by: Deathcow ]
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Old 07-06-2002, 06:34 PM   #8
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by Sorcerer Dave:
You know how in 2nd ed for your stats Str/Dex/Con/Wis/Int/Cha you used to roll di to get your stats for them? Now you just get a preset number there that is the same for everyone. Is this how 3rd edition works or did they just do that for the game?
The default method is the 4 dice, remove lowest, arrange as desired method. However, one of the optional methods in the DM's Guide is the point allocation method they are using.

However, one thing to note about stats is that you can increase them at every fourth level. Also, for a spellcaster, you need 10+spell level in your stat to cast a spell of that level (for example, a wizard needs an intelligence of 14 to cast 4th level spells). Now look at the way multiclassing works in this system. Lets say you want to play a fighter/sorcerer. The max you can go to is 10th/10th (20 total levels). Unlike the other editions, your attack bonus and saves are added together for both classes, instead of just using the better of the two. This means you will fight better than a 10th level fighter, but not as well as a 20th level fighter (since sorcerer do not fight as well as fighters do). You do lose the extra feats from level 11-20 as a fighter. However, you then get to add in all of the sorcerer abilities (better Will saves than a fighter, the familiar (similar to the ranger's animal companion, but you get him right at the first level of sorcerer), plus all of the spellcasting ability). The idea is that you lose some fighter ability, but get the spellcasting to make up for it.

My point on this is that you don't need the higher stat right away for the character. Since you have to keep the levels close to avoid the xp penalty, you could start the fighter/sorcerer with a 12 charisma (enough to cast 2nd level spells) and eventually add points to get it to 15. Why 15? Because, unlike a regular sorcerer that needs to get a 19 charisma to use 9th level spells, you only get to cast up to 5th level spells, thus only need the 15. Put the other points above 12 at character creation into strength, constitution, etc. Also, there are plenty of stat boosters in the game. Chapter 2 is loaded with them. My cleric started with a 12 strength and now he has an 18. He started with 16 wisdom and he is now at 20. And I'm about halfway through chapter 2.

Trust me, the game balances itself out for having mediocre to good stats. BG2 was designed around having awesome stats for everything; this game is not. You have to play within your strengths and weaknesses. But multiclassing does not inherently limit your character. You get less power from a specific class, so you need less stat for that class. And the ability boosters make a huge difference.
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Old 07-06-2002, 09:42 PM   #9
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
OK so they didn't have to use the method that they have, they could have used the dice roll method?

So I want to know why they didn't use the dice roll method? Or at least give you the option of choosing there way or the dice roll method way. It would not have been hard to put the dice roll method in, and that way you could have satisfied everyone depending on the way they like to play. Also it would be a choice for the DM to use in MP games. So anyone know why they choose the method they did?
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Old 07-06-2002, 10:45 PM   #10
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by Sorcerer Dave:
OK so they didn't have to use the method that they have, they could have used the dice roll method?

So I want to know why they didn't use the dice roll method? Or at least give you the option of choosing there way or the dice roll method way. It would not have been hard to put the dice roll method in, and that way you could have satisfied everyone depending on the way they like to play. Also it would be a choice for the DM to use in MP games. So anyone know why they choose the method they did?
I don't actually know, but I would guess to even out the multiplayer environment (everyone has the same number of points at a given level).
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